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3 changed files with 321 additions and 348 deletions

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@ -25,7 +25,7 @@ public class SetFalse : MonoBehaviour
foreach (Transform child in parent)
{
// 隐藏当前子物体
child.gameObject.SetActive(true);
child.gameObject.SetActive(false);
// 递归调用以处理子物体的子物体
HideChildrenRecursively(child);
}

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