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@ -25,7 +25,7 @@ public class SetFalse : MonoBehaviour
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foreach (Transform child in parent)
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{
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// 隐藏当前子物体
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child.gameObject.SetActive(true);
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child.gameObject.SetActive(false);
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// 递归调用以处理子物体的子物体
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HideChildrenRecursively(child);
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}
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