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No commits in common. "5aedb7d265fb8c8bbe3dfbc9f5916cd8b79265f5" and "7f16192b70bb5c4ce66c439e7b0685bb0586e74d" have entirely different histories.
5aedb7d265
...
7f16192b70
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--- !u!114 &8704027912026391313
|
--- !u!114 &8704027912026391313
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@ -1,6 +1,3 @@
|
|||||||
using QFramework;
|
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@ -34,26 +31,5 @@ public class FixedMainEditor
|
|||||||
Menu.SetChecked("Tools/强制Main场景启动", isFixedMain);
|
Menu.SetChecked("Tools/强制Main场景启动", isFixedMain);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[MenuItem("Tools/创建时间锁")]
|
|
||||||
private static void TimerLock()
|
|
||||||
{
|
|
||||||
//创建数据资源文件
|
|
||||||
//泛型是继承自ScriptableObject的类
|
|
||||||
TimerLock asset = ScriptableObject.CreateInstance<TimerLock>();
|
|
||||||
//前一步创建的资源只是存在内存中,现在要把它保存到本地
|
|
||||||
//通过编辑器API,创建一个数据资源文件,第二个参数为资源文件在Assets目录下的路径
|
|
||||||
AssetDatabase.CreateAsset(asset, "Assets/TimerLock.asset");
|
|
||||||
//保存创建的资源
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
//刷新界面
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@ -1,11 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "时间锁", menuName = "创建时间锁/配置文件")]
|
|
||||||
public class TimerLock : ScriptableObject
|
|
||||||
{
|
|
||||||
[Header("软件有效期")]
|
|
||||||
public string time;
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3fa014c2238b5a942b96b9f55a3f9841
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -29,34 +29,6 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
|
|||||||
Debug.LogWarning("未找到数据目录: " + dataFolderPath);
|
Debug.LogWarning("未找到数据目录: " + dataFolderPath);
|
||||||
}
|
}
|
||||||
DeletAssetBundle(buildOutputPath);
|
DeletAssetBundle(buildOutputPath);
|
||||||
|
|
||||||
// 生成时间锁
|
|
||||||
GneratorTimerLock();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 生成时间锁文件
|
|
||||||
/// </summary>
|
|
||||||
public void GneratorTimerLock()
|
|
||||||
{
|
|
||||||
if (File.Exists(Application.dataPath + "/TimerLock.asset"))
|
|
||||||
{
|
|
||||||
string path = "Assets/TimerLock.asset";
|
|
||||||
var asset = AssetDatabase.LoadAssetAtPath<TimerLock>(path);
|
|
||||||
if (asset != null)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(asset.time) == false)
|
|
||||||
{
|
|
||||||
//第一次获取获取系统时间
|
|
||||||
DateTime currentDateTime = DateTime.Now;
|
|
||||||
string RecordData = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
|
|
||||||
string strMerge = asset.time + "|" + RecordData;
|
|
||||||
EncryptFileCreator.EncryptAndSaveData(strMerge, "Timer.txt");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4fec87e21a9630c46b1a6ef7dec72ea6
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: bb335401f53d3c94490f449b410da1ba
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,104 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Events;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class DateManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
private string EndTimer;//结束时间
|
|
||||||
private string RecordData;
|
|
||||||
public GameObject ui;
|
|
||||||
public TextMeshProUGUI text;
|
|
||||||
public Button btn;
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
ui.gameObject.SetActive(false);
|
|
||||||
btn.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
Application.Quit();
|
|
||||||
});
|
|
||||||
UpdateTime(ShowTip, ShowTip);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ShowTip(string str)
|
|
||||||
{
|
|
||||||
ui.SetActive(true);
|
|
||||||
text.text = str;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 更新系统时间
|
|
||||||
/// </summary>
|
|
||||||
public void UpdateTime(UnityAction<string> error = null, UnityAction<string> timeOut = null, UnityAction updateTimer = null)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
string datas = DecryptFileReader.ReadAndDecryptData("Timer.txt");
|
|
||||||
EndTimer = datas.Split('|')[0];
|
|
||||||
RecordData = datas.Split('|')[1];
|
|
||||||
//第一次获取获取系统时间
|
|
||||||
DateTime currentDateTime = DateTime.Now;
|
|
||||||
string Data = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
|
|
||||||
if (DateTime.TryParse(RecordData, out DateTime recordDateTime) && DateTime.TryParse(Data, out DateTime nowDateTime))
|
|
||||||
{
|
|
||||||
if (recordDateTime > nowDateTime)
|
|
||||||
{
|
|
||||||
Debug.Log("仿真文件被损坏,请联系管理员进行修复");
|
|
||||||
error?.Invoke("仿真文件被损坏,请联系管理员进行修复");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//把上一次存储得系统时间更新到最新
|
|
||||||
string timer = "Timer.txt";
|
|
||||||
RecordData = Data;
|
|
||||||
string strMerge = EndTimer + "|" + RecordData;
|
|
||||||
EncryptFileCreator.EncryptAndSaveData(strMerge, timer);
|
|
||||||
updateTimer?.Invoke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError($"数据出错: {e.Message}");
|
|
||||||
error?.Invoke($"数据出错: {e.Message}");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (JudgeExpire())
|
|
||||||
{
|
|
||||||
Debug.Log("请联系管理员进行升级");
|
|
||||||
timeOut?.Invoke("请联系管理员进行升级");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 判断是否到期
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool JudgeExpire()
|
|
||||||
{
|
|
||||||
if (DateTime.TryParse(EndTimer, out DateTime endDataTime) && DateTime.TryParse(RecordData, out DateTime recordDateTime))
|
|
||||||
{
|
|
||||||
//结束日期小于目前日期代表到期
|
|
||||||
if (endDataTime < recordDateTime)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 给客户打包的时候,需要设置EndTimer,然后运行一次生成文件并注释掉
|
|
||||||
/// </summary>
|
|
||||||
public void CreatTimer()
|
|
||||||
{
|
|
||||||
//第一次获取获取系统时间
|
|
||||||
DateTime currentDateTime = DateTime.Now;
|
|
||||||
RecordData = currentDateTime.ToString("yyyy-MM-dd HH:mm:ss");
|
|
||||||
string strMerge = EndTimer + "|" + RecordData;
|
|
||||||
EncryptFileCreator.EncryptAndSaveData(strMerge, "Timer.txt");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 718cf7f3f1b16f141ab751a37af8cae1
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,44 +0,0 @@
|
|||||||
using System.IO;
|
|
||||||
using System.Security.Cryptography;
|
|
||||||
using System.Text;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class DecryptFileReader
|
|
||||||
{
|
|
||||||
private static byte[] key = Encoding.UTF8.GetBytes("Sixteen byte key"); // 加密密钥,需与加密时一致
|
|
||||||
private static byte[] iv = Encoding.UTF8.GetBytes("InitializationVe"); // 确保IV长度为16字节
|
|
||||||
|
|
||||||
public static string ReadAndDecryptData(string filePath)
|
|
||||||
{
|
|
||||||
string fullPath = Path.Combine(Application.streamingAssetsPath, filePath);
|
|
||||||
if (File.Exists(fullPath) == false)
|
|
||||||
{
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
// 读取加密文件
|
|
||||||
byte[] encryptedData = File.ReadAllBytes(fullPath);
|
|
||||||
|
|
||||||
// 创建AES解密器
|
|
||||||
using (Aes aesAlg = Aes.Create())
|
|
||||||
{
|
|
||||||
aesAlg.Key = key;
|
|
||||||
aesAlg.IV = iv;
|
|
||||||
|
|
||||||
ICryptoTransform decryptor = aesAlg.CreateDecryptor(aesAlg.Key, aesAlg.IV);
|
|
||||||
|
|
||||||
// 创建内存流和加密流
|
|
||||||
using (MemoryStream msDecrypt = new MemoryStream(encryptedData))
|
|
||||||
{
|
|
||||||
using (CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read))
|
|
||||||
{
|
|
||||||
byte[] decryptedBytes = new byte[encryptedData.Length];
|
|
||||||
int decryptedByteCount = csDecrypt.Read(decryptedBytes, 0, decryptedBytes.Length);
|
|
||||||
|
|
||||||
// 将解密后的数据转换为字符串
|
|
||||||
string decryptedData = Encoding.UTF8.GetString(decryptedBytes, 0, decryptedByteCount);
|
|
||||||
return decryptedData;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 354bc54210a77764ebad2d49b5e927ba
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,56 +0,0 @@
|
|||||||
using System.IO;
|
|
||||||
using System.Security.Cryptography;
|
|
||||||
using System.Text;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class EncryptFileCreator
|
|
||||||
{
|
|
||||||
private static byte[] key = Encoding.UTF8.GetBytes("Sixteen byte key"); // 加密密钥,需16字节
|
|
||||||
private static byte[] iv = Encoding.UTF8.GetBytes("InitializationVe"); // 确保IV长度为16字节
|
|
||||||
|
|
||||||
public static void EncryptAndSaveData(string data,string path)
|
|
||||||
{
|
|
||||||
string filePath = Path.Combine(Application.streamingAssetsPath, path);
|
|
||||||
if (!File.Exists(filePath))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 创建文件
|
|
||||||
File.WriteAllText(filePath, "");
|
|
||||||
Debug.Log("文件已创建");
|
|
||||||
}
|
|
||||||
catch (IOException e)
|
|
||||||
{
|
|
||||||
Debug.LogError($"创建文件时出错: {e.Message}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// 将数据转换为字节数组
|
|
||||||
byte[] plainText = Encoding.UTF8.GetBytes(data);
|
|
||||||
|
|
||||||
// 创建AES加密器
|
|
||||||
using (Aes aesAlg = Aes.Create())
|
|
||||||
{
|
|
||||||
aesAlg.Key = key;
|
|
||||||
aesAlg.IV = iv;
|
|
||||||
|
|
||||||
ICryptoTransform encryptor = aesAlg.CreateEncryptor(aesAlg.Key, aesAlg.IV);
|
|
||||||
|
|
||||||
// 创建内存流和加密流
|
|
||||||
using (MemoryStream msEncrypt = new MemoryStream())
|
|
||||||
{
|
|
||||||
using (CryptoStream csEncrypt = new CryptoStream(msEncrypt, encryptor, CryptoStreamMode.Write))
|
|
||||||
{
|
|
||||||
csEncrypt.Write(plainText, 0, plainText.Length);
|
|
||||||
csEncrypt.FlushFinalBlock();
|
|
||||||
|
|
||||||
// 获取加密后的数据
|
|
||||||
byte[] encryptedData = msEncrypt.ToArray();
|
|
||||||
|
|
||||||
// 保存加密文件到StreamingAssets文件夹
|
|
||||||
string fullPath = Path.Combine(Application.streamingAssetsPath, filePath);
|
|
||||||
File.WriteAllBytes(fullPath, encryptedData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 22f7660ba2e708d4eb33622fe324499b
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,73 +0,0 @@
|
|||||||
using QFramework;
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Networking;
|
|
||||||
|
|
||||||
public class HttpRestful : MonoSingleton<HttpRestful>
|
|
||||||
{
|
|
||||||
public void Get(string url, Action<bool, string> actionResult = null)
|
|
||||||
{
|
|
||||||
StartCoroutine(_Get(url, actionResult));
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator _Get(string url, Action<bool, string> action)
|
|
||||||
{
|
|
||||||
using (UnityWebRequest request = UnityWebRequest.Get(url))
|
|
||||||
{
|
|
||||||
yield return request.SendWebRequest();
|
|
||||||
|
|
||||||
string resstr = "";
|
|
||||||
if (request.isNetworkError || request.isHttpError)
|
|
||||||
{
|
|
||||||
resstr = request.error;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
resstr = request.downloadHandler.text;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (action != null)
|
|
||||||
{
|
|
||||||
action(request.isHttpError, resstr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void Post(string url, string form, Action<bool, DownloadHandler> callBack, string Header = null, string HeaderValue = null, int timeOut = 3)
|
|
||||||
{
|
|
||||||
|
|
||||||
StartCoroutine(_Post(url, form, callBack, Header, HeaderValue, timeOut));
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerator _Post(string url, string form, Action<bool, DownloadHandler> callBack, string Header = null, string HeaderValue = null, int timeOut = 3)
|
|
||||||
{
|
|
||||||
//请求链接,并将form对象发送到远程服务器
|
|
||||||
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, form, "application/json"))//;charset=utf-8
|
|
||||||
{
|
|
||||||
if (!string.IsNullOrEmpty(Header) && !string.IsNullOrEmpty(HeaderValue))
|
|
||||||
{
|
|
||||||
webRequest.SetRequestHeader(Header, HeaderValue);
|
|
||||||
}
|
|
||||||
webRequest.timeout = timeOut * 1000;
|
|
||||||
yield return webRequest.SendWebRequest();
|
|
||||||
if (webRequest.result!= UnityWebRequest.Result.Success)
|
|
||||||
{
|
|
||||||
Debug.Log(webRequest.error);
|
|
||||||
callBack?.Invoke(false, webRequest.downloadHandler);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
callBack?.Invoke(true, webRequest.downloadHandler);
|
|
||||||
}
|
|
||||||
//if (webRequest.isHttpError || webRequest.isNetworkError)
|
|
||||||
//{
|
|
||||||
// //Debug.LogError("===========");
|
|
||||||
// callBack?.Invoke(false, null);
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
//{
|
|
||||||
// callBack?.Invoke(true, webRequest.downloadHandler);
|
|
||||||
//}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: cca16177d7a134a43a4fb3320d5b8fc7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 32677377141e60248a7a2484825ce1d4
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,46 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class LicenceData
|
|
||||||
{
|
|
||||||
public string project_id;
|
|
||||||
public string user_name;
|
|
||||||
public string license_code;
|
|
||||||
public string host_id;
|
|
||||||
public string duration; //使用时长
|
|
||||||
public string sign;
|
|
||||||
}
|
|
||||||
public class Datas
|
|
||||||
{
|
|
||||||
public static string Project_id = "7";
|
|
||||||
public static string secretKey = "pZNwkYoMRp7MG_O7aGtmA";
|
|
||||||
public static string UserName;
|
|
||||||
public static string Licensecode;
|
|
||||||
public static string Hostid;
|
|
||||||
public static int Duration;//持续时间
|
|
||||||
}
|
|
||||||
[Serializable]
|
|
||||||
public class License
|
|
||||||
{
|
|
||||||
public int id;
|
|
||||||
public string user_name;
|
|
||||||
public string license_code;
|
|
||||||
public int is_authorized;
|
|
||||||
public string host_id;
|
|
||||||
public string authorization_at;
|
|
||||||
public string authorization_end_at;
|
|
||||||
public string created_at;
|
|
||||||
public int login_count;
|
|
||||||
public int duration;
|
|
||||||
public string last_login;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public class LicenseValidationResponse
|
|
||||||
{
|
|
||||||
public string status;
|
|
||||||
public string message;
|
|
||||||
public License license;
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8f40d10c2dcbad941ac179b38fde96bd
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,180 +0,0 @@
|
|||||||
using Newtonsoft.Json;
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Net.NetworkInformation;
|
|
||||||
using System.Security.Cryptography;
|
|
||||||
using System.Text;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class LicenseManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
private Dictionary<string, string> Data = new();
|
|
||||||
private LicenseValidationResponse LicenseRes = new LicenseValidationResponse();
|
|
||||||
private string Hostid = "";
|
|
||||||
|
|
||||||
public void Init()
|
|
||||||
{
|
|
||||||
Hostid = GetPhysicalAddress();
|
|
||||||
Datas.Hostid = Hostid;
|
|
||||||
}
|
|
||||||
public LicenceData GetLicenceData(string projectid, string userName, string licensecode, string hostid, int duration)
|
|
||||||
{
|
|
||||||
Data.Clear();
|
|
||||||
LicenceData licence = new LicenceData();
|
|
||||||
licence.project_id = projectid;
|
|
||||||
licence.user_name = userName;
|
|
||||||
licence.license_code = licensecode;
|
|
||||||
licence.host_id = hostid;
|
|
||||||
licence.duration = duration.ToString();
|
|
||||||
if (!Data.ContainsKey("project_id"))
|
|
||||||
{
|
|
||||||
Data.Add("project_id", licence.project_id);
|
|
||||||
}
|
|
||||||
if (!Data.ContainsKey("user_name"))
|
|
||||||
{
|
|
||||||
Data.Add("user_name", licence.user_name);
|
|
||||||
}
|
|
||||||
if (!Data.ContainsKey("license_code"))
|
|
||||||
{
|
|
||||||
Data.Add("license_code", licence.license_code);
|
|
||||||
}
|
|
||||||
if (!Data.ContainsKey("host_id"))
|
|
||||||
{
|
|
||||||
Data.Add("host_id", licence.host_id);
|
|
||||||
}
|
|
||||||
if (!Data.ContainsKey("duration"))
|
|
||||||
{
|
|
||||||
Data.Add("duration", licence.duration);
|
|
||||||
}
|
|
||||||
licence.sign = GenerateSignature(Datas.secretKey, Data);
|
|
||||||
return licence;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// 请求
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="licence"></param>
|
|
||||||
/// <param name="callBack"></param>
|
|
||||||
public void LicensePost(Action<bool> callBack = null)
|
|
||||||
{
|
|
||||||
LicenceData licence = GetLicenceData(Datas.Project_id, Datas.UserName, Datas.Licensecode, Datas.Hostid, Datas.Duration);
|
|
||||||
|
|
||||||
string json = JsonConvert.SerializeObject(licence);
|
|
||||||
HttpRestful.Instance.Post("https://locallicense.zxkedu.com/api/license/validate/", json, (m, n) =>
|
|
||||||
{
|
|
||||||
JsonConvert.DeserializeObject(n.text);
|
|
||||||
if (LicenseRes.status == "success")
|
|
||||||
{
|
|
||||||
EncryptedFile();
|
|
||||||
}
|
|
||||||
callBack.Invoke(m);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 生成密匙
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="secretKey"></param>
|
|
||||||
/// <param name="data"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public string GenerateSignature(string secretKey, Dictionary<string, string> data)
|
|
||||||
{
|
|
||||||
// 添加当前时间戳
|
|
||||||
//string timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString();
|
|
||||||
//获取当前时间戳并四舍五入到最近的分钟
|
|
||||||
long timestamp = (long)(DateTimeOffset.UtcNow.ToUnixTimeSeconds() / 60) * 60;
|
|
||||||
//long timestamp = (long)(GetTimestamp() / 60) * 60;
|
|
||||||
if (!data.ContainsKey("timestamp"))
|
|
||||||
{
|
|
||||||
data.Add("timestamp", timestamp.ToString());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
data["timestamp"] = timestamp.ToString();
|
|
||||||
}
|
|
||||||
// 对键值对进行排序
|
|
||||||
var sortedData = data.OrderBy(kvp => kvp.Key);
|
|
||||||
Debug.Log("sortedData对键值对进行排序:" + sortedData);
|
|
||||||
|
|
||||||
// 构建查询字符串
|
|
||||||
string queryString = string.Join("&", sortedData.Select(kvp => $"{kvp.Key}={kvp.Value}"));
|
|
||||||
Debug.Log("queryString构建查询字符串:" + queryString);
|
|
||||||
// 使用HMAC-SHA256生成签名
|
|
||||||
using (var hmac = new HMACSHA256(Encoding.UTF8.GetBytes(secretKey)))
|
|
||||||
{
|
|
||||||
byte[] hash = hmac.ComputeHash(Encoding.UTF8.GetBytes(queryString));
|
|
||||||
Debug.Log("生成签名:" + BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant());
|
|
||||||
return BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartSetDuration()
|
|
||||||
{
|
|
||||||
if (gameObject.activeSelf)
|
|
||||||
{
|
|
||||||
StartCoroutine(SetDuration(60f));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator SetDuration(float times)
|
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(times);
|
|
||||||
Datas.Duration++;
|
|
||||||
LicensePost();
|
|
||||||
Datas.Duration = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public string GetMachineGuid()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(Hostid))
|
|
||||||
{
|
|
||||||
NetworkInterface[] nis = NetworkInterface.GetAllNetworkInterfaces();
|
|
||||||
foreach (NetworkInterface ni in nis)
|
|
||||||
{
|
|
||||||
if (ni.NetworkInterfaceType == NetworkInterfaceType.Wireless80211 ||
|
|
||||||
ni.NetworkInterfaceType == NetworkInterfaceType.Ethernet)
|
|
||||||
{
|
|
||||||
Hostid = ni.GetPhysicalAddress().ToString();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return Hostid;
|
|
||||||
}
|
|
||||||
|
|
||||||
string GetPhysicalAddress()
|
|
||||||
{
|
|
||||||
//string physicalAddress = "";
|
|
||||||
//NetworkInterface[] nis = NetworkInterface.GetAllNetworkInterfaces();
|
|
||||||
//foreach (NetworkInterface ni in nis)
|
|
||||||
//{
|
|
||||||
// if (ni.NetworkInterfaceType == NetworkInterfaceType.Ethernet && ni.OperationalStatus == OperationalStatus.Up)
|
|
||||||
// {
|
|
||||||
// physicalAddress = ni.GetPhysicalAddress().ToString();
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
return SystemInfo.deviceUniqueIdentifier;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 本地存储Hostid
|
|
||||||
/// </summary>
|
|
||||||
public void EncryptedFile()
|
|
||||||
{
|
|
||||||
string dataToEncrypt = Datas.UserName + "|" + Datas.Licensecode + "|";
|
|
||||||
EncryptFileCreator.EncryptAndSaveData(dataToEncrypt, "encryptedData.txt");
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// 读取Hostid
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public string ReadDecryptedFile()
|
|
||||||
{
|
|
||||||
string decryptedData = DecryptFileReader.ReadAndDecryptData("encryptedData.txt");
|
|
||||||
return decryptedData;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 13a2f840c2d90a44b8473ca7cf9adef1
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
Loading…
x
Reference in New Issue
Block a user