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@ -18,7 +18,6 @@ namespace QFramework.Example
ResLoader loader;
protected override void OnInit(IUIData uiData = null)
{
AudioKit.Settings.VoiceVolume.Value = 1;
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this);
loader = ResLoader.Allocate();
Group.onValueChanged.AddListener(isOn =>