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@ -79,10 +79,7 @@ namespace QFramework.Example
Near.gameObject.SetActive(mData.nearPos != default);
Far.gameObject.SetActive(mData.normalPos != default);
#if VR
Near.gameObject.SetActive(false);
Far.gameObject.SetActive(false);
#endif
if (string.IsNullOrEmpty(mData.isOn))
{
if (Near.isOn && Near.gameObject.activeSelf)
@ -126,7 +123,7 @@ namespace QFramework.Example
private void Update()
{
#if UNITY_STANDALONE_WIN && !VR
#if UNITY_STANDALONE_WIN
if (Near.isOn == true || Far.isOn == true)
{
if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.D))