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995505ee1c
...
aaa7257914
@ -652,8 +652,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: 20
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m_Right: 20
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m_Left: 0
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m_Right: 0
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m_Top: 20
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m_Bottom: 0
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m_ChildAlignment: 1
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@ -5596,7 +5596,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: 0ac970413d53bfa4aaf2a61922fa3306, type: 3}
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propertyPath: m_IsActive
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 1006628450200583063, guid: 0ac970413d53bfa4aaf2a61922fa3306, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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@ -83,10 +83,6 @@ public class ScoreController : MonoSingleton<ScoreController>
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scoreDict[key].value = 0;
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}
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}
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else
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{
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Debug.LogError("没有找到 评分点:" + key);
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}
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}
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@ -39,12 +39,12 @@ public class TimeScaleController : MonoBehaviour
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}
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if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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{
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if (Input.GetKeyDown(KeyCode.C))
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if (Input.GetKeyDown(KeyCode.Q))
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{
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string str = string.Empty;
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str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
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#if UNITY_WEBGL
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Debug.Log("Ctrl + Q 被按下!"+str);
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Debug.Log("Ctrl + Q 被按下!");
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CopyToClipboard(str);
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#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
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// ʾÀýÊý¾Ý
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@ -53,14 +53,18 @@ public class TimeScaleController : MonoBehaviour
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#endif
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}
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#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
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if (Input.GetKeyDown(KeyCode.V))
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if (Input.GetKeyDown(KeyCode.E))
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{
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string tmp = GUIUtility.systemCopyBuffer;
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Debug.Log("当前剪贴板:" + tmp);
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Debug.LogError("当前剪贴板:" + tmp);
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tmp = tmp.Replace("(", "");
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Debug.LogError(tmp);
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tmp = tmp.Replace(")", "");
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Debug.LogError(tmp);
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var datas = tmp.Split('|');
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Debug.LogError(datas[0]);
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Debug.LogError(datas[1]);
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gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
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gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
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}
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@ -5,14 +5,14 @@ using System.IO;
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using UnityEngine;
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using System.Windows.Forms;
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using Newtonsoft.Json.Linq;
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using System;
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public class AsposeHelper : MonoBehaviour
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{
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public static void Writer(string json, Action<DialogResult> callback = null)
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public static void Writer(string json)
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{
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Debug.LogError(File.Exists(Global.reportDemoPath));
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// 加载Word文档
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Document doc = new Document(Global.reportDemoPath);
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@ -25,23 +25,21 @@ public class AsposeHelper : MonoBehaviour
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doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
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}
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// 替换文本
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SaveWithDialog(doc, callback);
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SaveWithDialog(doc);
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//Debug.Log("文档处理完成,新文档已保存到: " + outputFilePath);
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}
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private static void SaveWithDialog(Document doc, Action<DialogResult> callback)
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private static void SaveWithDialog(Document doc)
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{
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SaveFileDialog dialog = new SaveFileDialog();
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dialog.Filter = "Word文档|*.docx";
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var result = dialog.ShowDialog();
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if (result == DialogResult.OK)
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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doc.Save(dialog.FileName);
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}
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callback?.Invoke(result);
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}
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}
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@ -21,7 +21,6 @@ namespace QFramework.Example
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}
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public partial class UICameraSwitch : UIPanel
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{
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bool firstFreeMove = true;
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protected override void OnInit(IUIData uiData = null)
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{
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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@ -115,14 +114,6 @@ namespace QFramework.Example
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{
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Near.isOn = false;
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Far.isOn = false;
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if (firstFreeMove)
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{
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UITipWindowData data = new UITipWindowData();
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data.txt = "已切换至自由移动视角,点右下角按钮可回到预制视角。";
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data.btns.Add(new UITipWindowData.ItemData() { txt = "确定" });
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UIKit.OpenPanelAsync<UITipWindow>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal();
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firstFreeMove = false;
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}
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}
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}
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@ -13,7 +13,6 @@ namespace QFramework.Example
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public partial class UIInstruction : UIPanel
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{
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bool isNo = false;
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bool isOperation = false;
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protected override void OnInit(IUIData uiData = null)
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{
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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@ -47,17 +46,8 @@ namespace QFramework.Example
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});
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ConfirmBtn.onClick.AddListener(() =>
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{
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if (isOperation == false)
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{
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Operation.isOn = true;
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isOperation = true;
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}
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else
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{
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Hide();
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isNo = NoToggle.isOn;
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}
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Hide();
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isNo = NoToggle.isOn;
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});
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@ -92,7 +82,6 @@ namespace QFramework.Example
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protected override void OnHide()
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{
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mData = null;
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StringEventSystem.Global.Send(this.GetType().Name + "Hide");
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}
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protected override void OnClose()
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@ -36,12 +36,7 @@ namespace QFramework.Example
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});
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loader.LoadAsync();
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#elif UNITY_STANDALONE_WIN
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DownLoad.interactable = false;
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AsposeHelper.Writer(GetScoreDataJson(), result =>
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{
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Debug.LogError("111");
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DownLoad.interactable = true;
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});
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AsposeHelper.Writer(GetScoreDataJson());
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#endif
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@ -42,7 +42,6 @@ namespace QFramework.Example
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protected override void OnOpen(IUIData uiData = null)
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{
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mData = uiData as UIToolsData ?? new UIToolsData();
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
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if (mData.totalScore > 0)
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{
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@ -265,7 +265,7 @@ namespace XMLTool
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// 解析模块名称
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module.type = moduleElement.Element("Type")?.Value;
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module.ModuleName = moduleElement.Element("Name")?.Value;
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module.Descript = moduleElement.Element("Descript")?.Value.Trim();
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module.Descript = moduleElement.Element("Descript")?.Value;
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module.Scene = moduleElement.Element("Scene")?.Value;
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// 解析设备
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@ -13,11 +13,8 @@
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<Action type="UIShow" value="UIOperationList"></Action>
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<Action type="NextOperation"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an3_4 (1)" isShow="false" ></Action>
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an3_4/SM_XiaoTuiChe/SM_XiaoWuJian/SM_JianYaQian1" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an3_4/SM_XiaoTuiChe/SM_XiaoWuJian/SM_JianYaQian2" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ToolsChose/SM_gongju/SM_XiaoWuJian/SM_ShouShuTuoPan" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an3_4/SM_XiaoZhu" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an3_4 (1)" isShow="false" ></Action>
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</Action>
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</Enter>
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</State>
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@ -75,6 +72,15 @@
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<Device>
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<Name>剪牙钳</Name>
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<HighLight color="255,255,255"/>
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<Path>ExamPrefab/Teach_ToolsChose/SM_gongju/SM_XiaoWuJian/SM_JianYaQian</Path>
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<Tip>剪牙钳</Tip>
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<Icon>工具/剪牙钳.png</Icon>
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</Device>
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<Device>
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<Name>医用酒精</Name>
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<HighLight color="255,255,255"/>
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<Path>ExamPrefab/Teach_ToolsChose/SM_gongju/SM_XiaoWuJian/SM_YiYongJiuJing</Path>
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@ -151,12 +157,6 @@
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<Icon>工具/碘酊.png</Icon>
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</Device>
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<Device>
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<Name>量杯</Name>
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<HighLight color="255,255,255"/>
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<Path>ExamPrefab/Teach_ToolsChose/SM_gongju/SM_LiangBei</Path>
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<Tip>量杯</Tip>
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</Device>
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<Device>
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@ -169,6 +169,12 @@
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<Device>
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<Name>量杯</Name>
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<HighLight color="255,255,255"/>
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<Path>ExamPrefab/Teach_ToolsChose/SM_gongju/SM_LiangBei</Path>
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<Tip>量杯</Tip>
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</Device>
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@ -460,12 +466,7 @@
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an5_6/juese" isShow="false"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an5_6/SM_XiaoZhu" isShow="false"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an3_4/SM_XiaoTuiChe/SM_XiaoWuJian/SM_JianYaQian1" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an3_4/SM_XiaoTuiChe/SM_XiaoWuJian/SM_JianYaQian2" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ToolsChose/SM_gongju/SM_XiaoWuJian/SM_ShouShuTuoPan" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ToolsChose/SM_gongju/SM_ShouNaDai" isShow="true"></Action>
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<!--点击下一步,进行-->
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@ -484,14 +485,14 @@
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</Action>
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</Start>
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<Finished>
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<!--<Finished>
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<Action type="Sequence">
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an5_6/juese" isShow="true"></Action>
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<Action type="Show" value="ExamPrefab/Teach_ModelChose/SM_zhu_an5_6/SM_XiaoZhu" isShow="true"></Action>
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<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
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</Action>
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</Finished>
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</Finished>-->
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</Step>
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@ -499,17 +500,17 @@
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<Step name="人员准备">
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<Reset>
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<!--<Reset>
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<Action type="Sequence">
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<!--<Action type="Parallel">
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<Action type="Parallel">
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<Action type="Rotate" value="FlyCamera" to="17.27, 183.30, 0.00" time="0"></Action>
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<Action type="Move" value="FlyCamera" to="3.97, 3.37, -24.80" time="0"></Action>
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</Action>-->
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</Action>
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@ -519,12 +520,12 @@
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<!--初始化人员准备
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人物身上衣服隐藏-->
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--><!--初始化人员准备--><!--
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--><!--人物身上衣服隐藏--><!--
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<Action type="Show" value="ExamPrefab/huanzhuang/ChuanDai/ChuanDai_GongZuoFu" isShow="false"></Action>
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<Action type="Show" value="ExamPrefab/huanzhuang/ChuanDai/ChuanDai_KouZhao" isShow="false"></Action>
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<Action type="Show" value="ExamPrefab/huanzhuang/ChuanDai/ChuanDai_MaoZi" isShow="false"></Action>
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<!--物品显示-->
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--><!--物品显示--><!--
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<Action type="Show" value="ExamPrefab/huanzhuang/WuPin/GongZuoFu" isShow="true"></Action>
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<Action type="Show" value="ExamPrefab/huanzhuang/WuPin/MaoZi" isShow="true"></Action>
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<Action type="Show" value="ExamPrefab/huanzhuang/WuPin/KouZhao" isShow="true"></Action>
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@ -538,7 +539,7 @@
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</Action>
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</Reset>
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</Reset>-->
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<Start>
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<Action type="Sequence">
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