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28 changed files with 5792 additions and 1871 deletions

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@ -25,6 +25,8 @@ public class ActionHelper
{ "UI3DObjShow", typeof(QFramework.Example.UI3DObjShow) },
{ "UIBody3D", typeof(QFramework.Example.UIBody3D) },
{ "UI3DObjSelect", typeof(QFramework.Example.UI3DObjSelect) },
{ "UITextTip", typeof(QFramework.Example.UITextTip) },
{ "UITextWindow", typeof(QFramework.Example.UITextWindow) },
};
@ -155,6 +157,11 @@ public class ActionHelper
var strAction = (XMLTool.DictionaryAction)act;
return TextTipAction.Allocate(act.Value, strAction.args);
}
case "TextWindow":
{
var strAction = (XMLTool.DictionaryAction)act;
return TextWindowAction.Allocate(act.Value, strAction.args);
}
case "UIShow":
{
var strAction = (XMLTool.StringListAction)act;

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@ -0,0 +1,77 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;
using System;
using QFramework.Example;
using System.Linq;
using TreeEditor;
public class TextWindowAction : IAction
{
public ulong ActionID { get; set; }
public bool Deinited { get; set; }
public bool Paused { get; set; }
public ActionStatus Status { get; set; }
private static readonly SimpleObjectPool<TextWindowAction> mPool =
new SimpleObjectPool<TextWindowAction>(() => new TextWindowAction(), null, 10);
string text = string.Empty;
Dictionary<string, string> datas;
public static TextWindowAction Allocate(string text, Dictionary<string, string> datas, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.text = text;
retNode.datas = datas;
return retNode;
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
mPool.Recycle(this);
}
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void OnStart()
{
UITextWindowData data = new UITextWindowData();
data.text = text;
data.audio = datas.ContainsKey("audio") ? datas["audio"] : string.Empty;
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
data.btns = datas.ContainsKey("btns") ? datas["btns"].Split(',').ToList() : null;
if (datas.ContainsKey("scrollSpeed"))
{
if (float.TryParse(datas["scrollSpeed"], out data.scrollSpeed) == false)
{
data.scrollSpeed = 25;
}
}
data.position = datas.ContainsKey("position") ? datas["position"] : "";
UIKit.OpenPanelAsync<UITextWindow>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
}

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@ -0,0 +1,11 @@
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@ -24,6 +24,7 @@ namespace QFramework.Example
{
mData = uiData as UITextTipData ?? new UITextTipData();
loader = ResLoader.Allocate();
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
}
@ -54,7 +55,6 @@ namespace QFramework.Example
if (string.IsNullOrEmpty(mData.audio) == false)
{
string path = Global.audioPath + mData.audio;
loader = ResLoader.Allocate();
loader.Add2Load(path.ToLocalAudioResName(), (success, res) =>
{
if (success)

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@ -0,0 +1,61 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:a6a34357-f7c3-4766-afff-04969bf85d24
public partial class UITextWindow
{
public const string Name = "UITextWindow";
[SerializeField]
public UnityEngine.UI.Image Content;
[SerializeField]
public TMPro.TextMeshProUGUI Title;
[SerializeField]
public UnityEngine.UI.ScrollRect Scroll;
[SerializeField]
public TMPro.TextMeshProUGUI Des;
[SerializeField]
public RectTransform BtnContent;
[SerializeField]
public UnityEngine.UI.Button Btn;
private UITextWindowData mPrivateData = null;
protected override void ClearUIComponents()
{
Content = null;
Title = null;
Scroll = null;
Des = null;
BtnContent = null;
Btn = null;
mData = null;
}
public UITextWindowData Data
{
get
{
return mData;
}
}
UITextWindowData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UITextWindowData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

View File

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@ -0,0 +1,103 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using TMPro;
using UnityEngine.UIElements;
namespace QFramework.Example
{
public class UITextWindowData : UIPanelData
{
public string text;
public string audio;
public string title;
public List<string> btns;
public float scrollSpeed = 25;
public string position;
}
public partial class UITextWindow : UIPanel
{
ResLoader loader;
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UITextWindowData ?? new UITextWindowData();
loader = ResLoader.Allocate();
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
// please add init code here
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UITextWindowData ?? new UITextWindowData();
Des.text = Regex.Replace(mData.text, @"\\n", "\n");
BtnContent.RemoveAllChildren();
if (mData.btns != null)
{
foreach (var item in mData.btns)
{
GameObject btn = GameObject.Instantiate(Btn.gameObject, BtnContent);
btn.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = item;
btn.name = item;
}
}
if (string.IsNullOrEmpty(mData.audio) == false)
{
string path = Global.audioPath + mData.audio;
loader = ResLoader.Allocate();
loader.Add2Load(path.ToLocalAudioResName(), (success, res) =>
{
if (success)
{
AudioKit.PlayVoice(res.Asset.As<AudioClip>(), false);
}
});
loader.LoadAsync();
}
Title.text = mData.title;
Scroll.verticalNormalizedPosition = 1;
switch (mData.position)
{
case "left":
// 将锚点设为父容器的右侧中间Middle-Right
Content.rectTransform.anchorMin = new Vector2(0, 0.5f); // 左下锚点(右侧)
Content.rectTransform.anchorMax = new Vector2(0, 0.5f); // 右上锚点(右侧)
// 将位置偏移归零(相对于锚点)
Content.rectTransform.anchoredPosition = Vector2.zero;
// 可选:设置轴心点为右侧中点(影响缩放/旋转中心)
Content.rectTransform.pivot = new Vector2(0, 0.5f);
break;
case "right":
default:
// 将锚点设为父容器的右侧中间Middle-Right
Content.rectTransform.anchorMin = new Vector2(1, 0.5f); // 左下锚点(右侧)
Content.rectTransform.anchorMax = new Vector2(1, 0.5f); // 右上锚点(右侧)
// 将位置偏移归零(相对于锚点)
Content.rectTransform.anchoredPosition = Vector2.zero;
// 可选:设置轴心点为右侧中点(影响缩放/旋转中心)
Content.rectTransform.pivot = new Vector2(1, 0.5f);
break;
}
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}

View File

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@ -870,6 +870,37 @@ namespace XMLTool
newAction = act;
}
break;
case "TextWindow":
{
var act = new DictionaryAction();
XAttribute audio = action.Attribute("audio");
if (audio != null)
{
act.args.Add("audio", audio.Value);
}
XAttribute btns = action.Attribute("btns");
if (btns != null)
{
act.args.Add("btns", btns.Value);
}
XAttribute title = action.Attribute("title");
if (title != null)
{
act.args.Add("title", title.Value);
}
var scrollSpeed = action.Attribute("scrollSpeed");
if (scrollSpeed != null)
{
act.args.Add("scrollSpeed", scrollSpeed.Value);
}
var position = action.Attribute("position");
if (position != null)
{
act.args.Add("position", position.Value);
}
newAction = act;
}
break;
case "Video":
{
var act = new StringListAction();

View File

@ -37,7 +37,7 @@
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuChangJing/SM_DianZiCheng</Path>
<Tip>电子秤</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/电子秤.png</Icon>
</Device>
<Device>
@ -52,28 +52,28 @@
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuChangJing/SM_GanGuo</Path>
<Tip>坩埚</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/坩埚.png</Icon>
</Device>
<Device>
<Name>液化气罐</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuChangJing/SM_YeHuaQiGuan</Path>
<Tip>液化气罐</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/液化气罐.png</Icon>
</Device>
<Device>
<Name>制氧机</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuChangJing/SM_ZhiYangJi (1)</Path>
<Tip>制氧机</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/制氧机.png</Icon>
</Device>
<Device>
<Name>焊枪</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuChangJing/SM_HanQiang/SM_HanQiang_静态</Path>
<Tip>焊枪</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/焊枪.png</Icon>
</Device>
<Device>
<Name>模具</Name>
@ -88,7 +88,7 @@
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuChangJing/SM_ChuiZi</Path>
<Tip>铁锤</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/铁锤.png</Icon>
</Device>
<Device>
@ -105,7 +105,7 @@
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuChangJing/SN_MuZhuang</Path>
<Tip>木桩</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/木桩.png</Icon>
</Device>
<Device>
@ -113,7 +113,7 @@
<HighLight color="255,0,0,255"/>
<Path>Main/SM_YaPianJi</Path>
<Tip>压片机</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/压片机.png</Icon>
</Device>
<Device>
@ -121,7 +121,7 @@
<HighLight color="255,0,0,255"/>
<Path>Main/SM_LaXianDeng</Path>
<Tip>拉线凳</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/拉线凳.png</Icon>
</Device>
<Device>
@ -129,7 +129,7 @@
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuChangJing/SM_ZhuBaoGongZuoTai/SM_YuanZhuiMuJu</Path>
<Tip>圆锥模具</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/圆锥木.png</Icon>
</Device>
<Device>
@ -137,7 +137,7 @@
<HighLight color="255,0,0,255"/>
<Path>Main/SM_ZhuChangJing/SM_ZhuBaoGongZuoTai/SM_XiaoJiaoChui</Path>
<Tip>胶锤</Tip>
<Icon>工具/骨刀.png</Icon>
<Icon>工具/小胶锤.png</Icon>
</Device>
@ -636,7 +636,7 @@
<Action type="TimeLine" value="TimeLine/YaPianJi_XiuZheng" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="300"></Action>
<Action type="TimeLine" value="TimeLine/YaPianJi_XiuZheng" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="600"></Action>
@ -679,6 +679,11 @@
<Action type="Delay" value="0.5"></Action>
<Action type="Show" value="Main/SM_LaXianDeng/JinLiao" isShow="true" ></Action>
<!--拉线凳,手柄转动,拉线凳孔隙拉线-->
<!--拉线凳,拉线-->
<Action type="TimeLine" value="TimeLine/LaXianDeng_LaXian" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="300"></Action>
@ -689,7 +694,7 @@
<!--圆锥模具+胶锤-->
<Step name="5.整形">
<Step name="5.整形,圆锥模具,胶锤">
<Start>
<Action type="Sequence">
@ -847,7 +852,7 @@
<!--调节小火枪,氧气阀门-->
<!--将金镯放入冷却水中-->
<Step name="6.焊接">
<Step name="6.焊接,放入冷却水中">
<Start>
<Action type="Sequence">
@ -872,7 +877,7 @@
<Action type="TimeLine" value="TimeLine/XiaoHuoQiang_JiaDaHuoYan" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="400"></Action>
<Action type="UITools" devices="电子秤,荧光光谱仪,坩埚,液化气罐,制氧机,焊枪,模具,铁锤,圆盘,木桩,压片机,拉线凳,圆锥模具,胶锤,珠宝钳,冷却水" answers="冷却水"
<!--<Action type="UITools" devices="电子秤,荧光光谱仪,坩埚,液化气罐,制氧机,焊枪,模具,铁锤,圆盘,木桩,压片机,拉线凳,圆锥模具,胶锤,珠宝钳,冷却水" answers="冷却水"
setActive="true"
rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
@ -885,9 +890,9 @@
</Action>
<Condition type="StrEvent" value="物品准备通过"></Condition>
<Action type="UIShow" value="UITools" isShow="false"></Action>
<Action type="Delay" value="1"></Action>-->
<Action type="Delay" value="1"></Action>
<!--冷却水,冷却-->
<Action type="TimeLine" value="TimeLine/XiaoHuoQiang_LengQue" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="400"></Action>
@ -900,7 +905,7 @@
</Step>
<!--锉刀-->
<Step name="7.锉修">
<Step name="7.锉修,锉刀">
<Start>
<Action type="Sequence">

View File

@ -116,6 +116,8 @@
alpha 0-1 背景的透明度
-->
<Action type="TextTip" title="这里是标题" value="这里是文字描述" audio="q001.mp3" btns="确定,取消" alpha="0.5"/>
<!--文字窗口 用于用一直存在的 非弹窗类需求-->
<Action type="TextWindow" title="这里是标题" value="这里是文字描述" audio="q001.mp3" btns="确定,取消" position="left" scrollSpeed="25"/>
<!--锁定镜头 true为开启 false为锁定 isMove是移动镜头 isRotate是旋转镜头-->
<Action type="CameraLock" isMove="true" isRotate="true"></Action>
<!--播放视频 size为视频窗口大小 offset为窗口中心点偏移 播放完成事件和关闭事件 通常使用关闭事件即可