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No commits in common. "db88a897033e5722ba84e24d327cf4eb3cb36e3b" and "29afb731040acdf6ce74833e4efd6f6b689fbfc3" have entirely different histories.
db88a89703
...
29afb73104
@ -32,7 +32,6 @@ namespace QFramework
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{
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var uiRoot = UIRoot.Instance;
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Debug.Log("currentUIRoot:" + uiRoot);
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StringEventSystem.Global.Send("UIRootCreated");
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mInstance = MonoSingletonProperty<UIManager>.Instance;
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}
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@ -1330,7 +1330,6 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 376402498555991245}
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- component: {fileID: 3604560447573429498}
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m_Layer: 0
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m_Name: UILoading
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m_TagString: Untagged
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@ -1338,18 +1337,6 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &3604560447573429498
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3604560447573429497}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: cabec804a45ce1941b8c1895f35d2860, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!222 &4329888169046837703
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -1,26 +0,0 @@
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using QFramework;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LaunchLoading : MonoBehaviour
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{
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public static LaunchLoading instance;
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private void Awake()
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{
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instance = this;
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StringEventSystem.Global.Register("UIRootCreated", OnUIRootCreated);
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}
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private void OnUIRootCreated()
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{
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gameObject.SetActive(false);
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}
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private void OnDestroy()
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{
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StringEventSystem.Global.UnRegister("UIRootCreated", OnUIRootCreated);
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: cabec804a45ce1941b8c1895f35d2860
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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