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No commits in common. "f429a4d2022d111b50d50698caaeb1a7ff0777ba" and "d95be662a502a0532f7b638144f3a11c4ebcf8f7" have entirely different histories.

4 changed files with 19 additions and 104 deletions

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@ -7,15 +7,14 @@
****************************************************************************/ ****************************************************************************/
using System; using System;
using System.Diagnostics;
namespace QFramework namespace QFramework
{ {
public class ResSearchKeys : IPoolable, IPoolType public class ResSearchKeys : IPoolable,IPoolType
{ {
public string AssetName { get; set; } public string AssetName { get; set; }
public string OwnerBundle { get; set; } public string OwnerBundle { get; set; }
public Type AssetType { get; set; } public Type AssetType { get; set; }
@ -25,20 +24,7 @@ namespace QFramework
public static ResSearchKeys Allocate(string assetName, string ownerBundleName = null, Type assetType = null) public static ResSearchKeys Allocate(string assetName, string ownerBundleName = null, Type assetType = null)
{ {
var resSearchRule = SafeObjectPool<ResSearchKeys>.Instance.Allocate(); var resSearchRule = SafeObjectPool<ResSearchKeys>.Instance.Allocate();
resSearchRule.AssetName = assetName.ToLower();
if (assetName.Contains("netimage:") ||
assetName.Contains("localimage:") ||
assetName.Contains("localaudio:") ||
assetName.Contains("localtext:") ||
assetName.Contains("localbytes:"))
{
// ÔÝʱÕâÑùдËÀ´¦Àí
resSearchRule.AssetName = assetName;
}
else
{
resSearchRule.AssetName = assetName.ToLower();
}
resSearchRule.OwnerBundle = ownerBundleName == null ? null : ownerBundleName.ToLower(); resSearchRule.OwnerBundle = ownerBundleName == null ? null : ownerBundleName.ToLower();
resSearchRule.AssetType = assetType; resSearchRule.AssetType = assetType;
resSearchRule.OriginalAssetName = assetName; resSearchRule.OriginalAssetName = assetName;

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@ -60,6 +60,7 @@ public class TimeLineAction : IAction
public void OnExecute(float dt) public void OnExecute(float dt)
{ {
Debug.LogError($"time:{play.time * fps} >= curEnd:{curEndFrame} ");
if (curEndFrame != -1 && play.time * fps >= curEndFrame) if (curEndFrame != -1 && play.time * fps >= curEndFrame)
{ {
play.time = curEndFrame / 24; play.time = curEndFrame / 24;
@ -68,6 +69,7 @@ public class TimeLineAction : IAction
} }
if (play.state != PlayState.Playing) if (play.state != PlayState.Playing)
{ {
Debug.LogError("Finished");
Finished(); Finished();
} }
} }

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@ -1,8 +1,6 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using UnityEditor;
using UnityEditor.Build; using UnityEditor.Build;
using UnityEditor.Build.Reporting; using UnityEditor.Build.Reporting;
using UnityEngine; using UnityEngine;
@ -20,7 +18,7 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
if (Directory.Exists(dataFolderPath)) if (Directory.Exists(dataFolderPath))
{ {
// 目标目录强制小写 // 目标目录强制小写
string targetDataPath = Path.Combine(buildOutputPath, "Data"); string targetDataPath = Path.Combine(buildOutputPath, "data");
CopyDirectoryWithLowerCaseNames(dataFolderPath, targetDataPath); CopyDirectoryWithLowerCaseNames(dataFolderPath, targetDataPath);
Debug.Log($"数据目录已复制到: {targetDataPath}"); Debug.Log($"数据目录已复制到: {targetDataPath}");
} }
@ -28,72 +26,6 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
{ {
Debug.LogWarning("未找到数据目录: " + dataFolderPath); Debug.LogWarning("未找到数据目录: " + dataFolderPath);
} }
DeletAssetBundle(buildOutputPath);
}
/// <summary>
/// 删除不属于当前平台的资源
/// </summary>
public void DeletAssetBundle(string buildOutPutPath)
{
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebGL)
{
string path = Path.Combine(buildOutPutPath, "StreamingAssets", "AssetBundles");
if (Directory.Exists(path))
{
string[] allDirectories = Directory.GetDirectories(path);
foreach (string dir in allDirectories)
{
string dirName = Path.GetFileName(dir);
if (!dirName.Equals("WebGL", StringComparison.OrdinalIgnoreCase)) // 忽略大小写
{
try
{
Directory.Delete(dir, true);
Debug.Log($"Deleted directory: {dir}");
}
catch (Exception e)
{
Debug.LogError($"Failed to delete {dir}: {e.Message}");
}
}
}
}
else
{
Debug.LogError($"Directory not found: {path}");
}
}
else if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows|| EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64)
{
string path = Path.Combine(buildOutPutPath, "VirtualFramwork_Data", "StreamingAssets", "AssetBundles");
if (Directory.Exists(path))
{
string[] allDirectories = Directory.GetDirectories(path);
foreach (string dir in allDirectories)
{
string dirName = Path.GetFileName(dir);
if (!dirName.Equals("Windows", StringComparison.OrdinalIgnoreCase)) // 忽略大小写
{
try
{
Directory.Delete(dir, true);
Debug.Log($"Deleted directory: {dir}");
}
catch (Exception e)
{
Debug.LogError($"Failed to delete {dir}: {e.Message}");
}
}
}
}
else
{
Debug.LogError($"Directory not found: {path}");
}
}
} }
private string GetValidBuildPath(BuildReport report) private string GetValidBuildPath(BuildReport report)
@ -109,25 +41,23 @@ public class VirtualFPostProcess : IPostprocessBuildWithReport
private void CopyDirectoryWithLowerCaseNames(string sourceDir, string targetDir) private void CopyDirectoryWithLowerCaseNames(string sourceDir, string targetDir)
{ {
// 创建小写目标目录 // 创建小写目标目录
//var lowerTargetDir = ConvertToLowerPath(targetDir); var lowerTargetDir = ConvertToLowerPath(targetDir);
Directory.CreateDirectory(targetDir); Directory.CreateDirectory(lowerTargetDir);
// 复制文件(带小写转换) // 复制文件(带小写转换)
foreach (var file in Directory.GetFiles(sourceDir)) foreach (var file in Directory.GetFiles(sourceDir))
{ {
string fileName = Path.GetFileName(file); string fileName = Path.GetFileName(file);
// 暂时废弃小写转换 string lowerName = ConvertToLowerPath(fileName);
//string lowerName = ConvertToLowerPath(fileName); File.Copy(file, Path.Combine(lowerTargetDir, lowerName), true);
File.Copy(file, Path.Combine(targetDir, fileName), true);
} }
// 递归处理子目录(带小写转换) // 递归处理子目录(带小写转换)
foreach (var dir in Directory.GetDirectories(sourceDir)) foreach (var dir in Directory.GetDirectories(sourceDir))
{ {
string dirName = Path.GetFileName(dir); string dirName = Path.GetFileName(dir);
// 暂时废弃小写转换 string lowerDirName = ConvertToLowerPath(dirName);
//string lowerDirName = ConvertToLowerPath(dirName); CopyDirectoryWithLowerCaseNames(dir, Path.Combine(lowerTargetDir, lowerDirName));
CopyDirectoryWithLowerCaseNames(dir, Path.Combine(targetDir, dirName));
} }
} }

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@ -13,11 +13,8 @@ public class Global : Singleton<Global>
public XMLTool.AppData appData; public XMLTool.AppData appData;
public Module curModule; public Module curModule;
public Body3D.Body cur3DPart; public Body3D.Body cur3DPart;
#if UNITY_WEBGL
public static string dataPath = Application.dataPath + "/Data";
#else
public static string dataPath = Application.dataPath + "/../Data"; public static string dataPath = Application.dataPath + "/../Data";
#endif
public static string deviceIconsPath = dataPath + "/DeviceIcons/"; public static string deviceIconsPath = dataPath + "/DeviceIcons/";
public static string audioPath = dataPath + "/Audio/"; public static string audioPath = dataPath + "/Audio/";
public static string appXmlPath = dataPath + "/App.xml"; public static string appXmlPath = dataPath + "/App.xml";