using QFramework.Example; using System; using UnityEngine; namespace QFramework { internal class VideoAction : IAction { public string txt; public System.Action OnFinished { get; set; } private VideoAction() { } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new VideoAction(), null, 10); public string url; public string size; public string offset; public string finishedEvent; public string closeEvent; public static VideoAction Allocate(string url, string size, string offset, string finishedEvent, string closeEvent, System.Action OnFinished = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.url = url; retNode.size = size; retNode.offset = offset; retNode.finishedEvent = finishedEvent; retNode.closeEvent = closeEvent; retNode.OnFinished = OnFinished; return retNode; } public ulong ActionID { get; set; } public ActionStatus Status { get; set; } public void OnStart() { UIVideoData data = new UIVideoData(); data.url = url; data.size = Utility.GetVector2FromStrArray(size); data.offset = Utility.GetVector2FromStrArray(offset); data.finishedEvent = finishedEvent; data.closeEvent = closeEvent; UIKit.OpenPanelAsync(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish()); } public void OnExecute(float dt) { } public void OnFinish() { } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } public bool Paused { get; set; } public void Deinit() { if (!Deinited) { OnFinished = null; Deinited = true; mPool.Recycle(this); } } public bool Deinited { get; set; } } }