using QFramework.Example; using System; using System.Collections.Generic; using UnityEngine; using XMLTool; namespace QFramework { internal class ImageSelectMapAction : IAction { public string txt; public System.Action OnFinished { get; set; } private ImageSelectMapAction() { } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new ImageSelectMapAction(), null, 10); Dictionary datas; List items; public static ImageSelectMapAction Allocate(Dictionary datas, List items, System.Action OnFinished = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.datas = datas; retNode.items = items; retNode.Reset(); retNode.OnFinished = OnFinished; return retNode; } public ulong ActionID { get; set; } public ActionStatus Status { get; set; } public void OnStart() { UIImageSelectMapData data = new UIImageSelectMapData(); data.totalScore = 0; if (datas.ContainsKey("totalScore")) { float.TryParse(datas["totalScore"], out data.totalScore); } data.rightScore = 0; if (datas.ContainsKey("rightScore")) { float.TryParse(datas["rightScore"], out data.rightScore); } data.wrongScore = 0; if (datas.ContainsKey("wrongScore")) { float.TryParse(datas["wrongScore"], out data.wrongScore); } data.scoreName = datas.ContainsKey("scoreName") ? datas["scoreName"] : ""; data.rightLabel = datas.ContainsKey("rightLabel") ? datas["rightLabel"] : ""; data.wrongLabel = datas.ContainsKey("wrongLabel") ? datas["wrongLabel"] : ""; data.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : ""; data.rightBg = datas.ContainsKey("rightBg") ? datas["rightBg"] : ""; foreach (var item in items) { data.items.Add(new UIImageSelectMapData.OptionItem() { pic = item.pic, pos = Utility.GetVector2FromStrArray(item.pos), size = Utility.GetVector2FromStrArray(item.size) }); } UIKit.OpenPanelAsync(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => { this.Finish(); OnFinished?.Invoke(); }); } public void OnExecute(float dt) { } public void OnFinish() { } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } public bool Paused { get; set; } public void Deinit() { if (!Deinited) { OnFinished = null; Deinited = true; mPool.Recycle(this); } } public bool Deinited { get; set; } } }