/**************************************************************************** * Copyright (c) 2017 ~ 2020.1 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ using System; namespace QFramework { public enum UILevel { [Obsolete] AlwayBottom = -3, //如果不想区分太复杂那最底层的UI请使用这个 Bg = -2, //背景层UI [Obsolete] AnimationUnderPage = -1, //动画层 Common = 0, //普通层UI [Obsolete] AnimationOnPage = 1, // 动画层 PopUI = 2, //弹出层UI [Obsolete] Guide = 3, //新手引导层 [Obsolete] Const = 4, //持续存在层UI [Obsolete] Toast = 5, //对话框层UI [Obsolete] Forward = 6, //最高UI层用来放置UI特效和模型 [Obsolete] AlwayTop = 7, //如果不想区分太复杂那最上层的UI请使用这个 RightBottom = 8, // 一个 Panel 就是一个 Canvas 的 Panel CanvasPanel = 100, // } }