using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:3324e284-ff50-4d4b-9da3-440860e54b0d public partial class UIOperation { public const string Name = "UIOperation"; private UIOperationData mPrivateData = null; protected override void ClearUIComponents() { mData = null; } public UIOperationData Data { get { return mData; } } UIOperationData mData { get { return mPrivateData ?? (mPrivateData = new UIOperationData()); } set { mUIData = value; mPrivateData = value; } } } }