using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:049dcd2b-a5af-4cf7-a8ee-72f902b5f835 public partial class UIBody3DInfo { public const string Name = "UIBody3DInfo"; [SerializeField] public UnityEngine.RectTransform Content; [SerializeField] public UnityEngine.UI.Toggle Group; [SerializeField] public TMPro.TextMeshProUGUI PartName; [SerializeField] public UnityEngine.UI.Toggle ShowTip; [SerializeField] public UnityEngine.UI.Toggle AudioBtn; [SerializeField] public UnityEngine.UI.Toggle AudioSpeed; [SerializeField] public RectTransform Center; [SerializeField] public RectTransform ListContent; [SerializeField] public TMPro.TextMeshProUGUI Des; [SerializeField] public UnityEngine.UI.Button Back; [SerializeField] public UnityEngine.UI.Toggle Active; [SerializeField] public UnityEngine.UI.Toggle Transparent; [SerializeField] public UnityEngine.UI.Button Single; [SerializeField] public UnityEngine.UI.Toggle TransparentOther; [SerializeField] public UnityEngine.UI.Image ListItem; private UIBody3DInfoData mPrivateData = null; protected override void ClearUIComponents() { Content = null; Group = null; PartName = null; ShowTip = null; AudioBtn = null; AudioSpeed = null; Center = null; ListContent = null; Des = null; Back = null; Active = null; Transparent = null; Single = null; TransparentOther = null; ListItem = null; mData = null; } public UIBody3DInfoData Data { get { return mData; } } UIBody3DInfoData mData { get { return mPrivateData ?? (mPrivateData = new UIBody3DInfoData()); } set { mUIData = value; mPrivateData = value; } } } }