using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class PointAnimItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { DOTweenAnimation anim; private void Awake() { anim = GetComponent(); } public void OnPointerEnter(PointerEventData eventData) { anim?.DOPause(); } public void OnPointerExit(PointerEventData eventData) { anim?.DOPlay(); } }