using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class MouseOverItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public List objs; private void Awake() { SetItem(false); } public void OnPointerEnter(PointerEventData eventData) { SetItem(true); } public void OnPointerExit(PointerEventData eventData) { SetItem(false); } public void SetItem(bool isActive) { if (objs != null) { foreach (var obj in objs) { obj.SetActive(isActive); } } } }