using System.Collections; using System.Collections.Generic; using UnityEngine; using QFramework; using System; using QFramework.Example; using System.Linq; using Unity.VisualScripting; public class TextQuestionAction : IAction { public ulong ActionID { get; set; } public bool Deinited { get; set; } public bool Paused { get; set; } public ActionStatus Status { get; set; } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new TextQuestionAction(), null, 10); string title = string.Empty; string options = string.Empty; string answers = string.Empty; string btns = string.Empty; string wait = string.Empty; string showAnswer = string.Empty; public static TextQuestionAction Allocate(string title, string options, string answers, string btns, string wait, string showAnswer, System.Action onDelayFinish = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.title = title; retNode.options = options; retNode.btns = btns; retNode.answers = answers; retNode.wait = wait; retNode.showAnswer = showAnswer; return retNode; } public void Deinit() { if (!Deinited) { Deinited = true; mPool.Recycle(this); } } public void OnExecute(float dt) { } public void OnFinish() { } public void OnStart() { UITextQuestionData data = new UITextQuestionData(); data.title = title; data.options = options.Split('|').ToList(); foreach (var item in answers.Split(',')) { data.answers.Add(item); } data.btns = btns.Split(',').ToList(); float.TryParse(wait, out data.waitCloseTime); bool.TryParse(showAnswer, out data.showAnswer); UIKit.OpenPanelAsync(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish()); } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } }