using System.Collections; using System.Collections.Generic; using UnityEngine; public struct OnVolumeChangedEvent { } /// /// 模块退出消息 /// public struct OnModuleQuit { int moduleIndex; } /// /// 模块开始 /// public struct OnModuleStart { int moduleIndex; } public struct OnLoadingShow { } public struct OnLoadingHide { } public struct OnPoint3DQuestionDestroy { }