using UnityEngine; using UnityEngine.SceneManagement; #if UNITY_EDITOR public class OpeanCustomScene : MonoBehaviour { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void Initialize() { if (FixedMainEditor.isFixedMain) { Scene scene = SceneManager.GetActiveScene(); if (!scene.name.Equals("Main")) { SceneManager.LoadScene("Main"); } } } } #endif