/**************************************************************************** * Copyright (c) 2017 xiaojun * Copyright (c) 2017 imagicbell * Copyright (c) 2017 ~ 2023 liangxiegame UNDER THE MIT LICENSE * * https://qframework.cn * https://github.com/liangxiegame/QFramework * https://gitee.com/liangxiegame/QFramework * ****************************************************************************/ using System; using System.Linq; using UnityEngine; namespace QFramework { [MonoSingletonPath("UIRoot/Manager")] public partial class UIManager : QMgrBehaviour, ISingleton { void ISingleton.OnSingletonInit() { } private static UIManager mInstance; public static UIManager Instance { get { if (!mInstance) { var uiRoot = UIRoot.Instance; Debug.Log("currentUIRoot:" + uiRoot); mInstance = MonoSingletonProperty.Instance; } return mInstance; } } public void OpenUIAsync(PanelSearchKeys panelSearchKeys,Action onLoad) { if (panelSearchKeys.OpenType == PanelOpenType.Single) { var retPanel = UIKit.Table.GetPanelsByPanelSearchKeys(panelSearchKeys).FirstOrDefault(); if (retPanel == null) { CreateUIAsync(panelSearchKeys, (panel) => { retPanel = panel; retPanel.Open(panelSearchKeys.UIData); retPanel.Show(); onLoad?.Invoke(retPanel); }); } else { if (retPanel.Info != null && retPanel.Info.Level != panelSearchKeys.Level) { UIKit.Root.SetLevelOfPanel(panelSearchKeys.Level,retPanel); } retPanel.Open(panelSearchKeys.UIData); retPanel.Show(); onLoad?.Invoke(retPanel); } } else { CreateUIAsync(panelSearchKeys, (panel) => { panel.Open(panelSearchKeys.UIData); panel.Show(); onLoad?.Invoke(panel); }); } } public IPanel OpenUI(PanelSearchKeys panelSearchKeys) { if (panelSearchKeys.OpenType == PanelOpenType.Single) { var retPanel = UIKit.Table.GetPanelsByPanelSearchKeys(panelSearchKeys).FirstOrDefault(); if (retPanel == null) { retPanel = CreateUI(panelSearchKeys); } if (retPanel.Info != null && retPanel.Info.Level != panelSearchKeys.Level) { UIKit.Root.SetLevelOfPanel(panelSearchKeys.Level,retPanel); } retPanel.Open(panelSearchKeys.UIData); retPanel.Show(); return retPanel; } else { var retPanel = CreateUI(panelSearchKeys); retPanel.Open(panelSearchKeys.UIData); retPanel.Show(); return retPanel; } } /// /// 显示UIBehaiviour /// /// public void ShowUI(PanelSearchKeys panelSearchKeys) { var retPanel = UIKit.Table.GetPanelsByPanelSearchKeys(panelSearchKeys).FirstOrDefault(); if (retPanel != null) { retPanel.Show(); } } /// /// 隐藏UI /// /// public void HideUI(PanelSearchKeys panelSearchKeys) { var retPanel = UIKit.Table.GetPanelsByPanelSearchKeys(panelSearchKeys).FirstOrDefault(); if (retPanel != null) { retPanel.Hide(); } } /// /// 删除所有UI层 /// public void CloseAllUI() { foreach (var layer in UIKit.Table) { layer.Close(); layer.Info.Recycle2Cache(); layer.Info = null; } UIKit.Table.Clear(); } /// /// 隐藏所有 UI /// public void HideAllUI() { foreach (var panel in UIKit.Table) { panel.Hide(); } } /// /// 关闭并卸载UI /// /// public void CloseUI(PanelSearchKeys panelSearchKeys) { var panel = UIKit.Table.GetPanelsByPanelSearchKeys(panelSearchKeys).LastOrDefault(); if (panel as UIPanel) { panel.Close(); UIKit.Table.Remove(panel); panel.Info.Recycle2Cache(); panel.Info = null; } } public void RemoveUI(PanelSearchKeys panelSearchKeys) { var panel = UIKit.Table.GetPanelsByPanelSearchKeys(panelSearchKeys).FirstOrDefault(); if (panel != null) { UIKit.Table.Remove(panel); } } /// /// 获取UIBehaviour /// /// /// public UIPanel GetUI(PanelSearchKeys panelSearchKeys) { return UIKit.Table.GetPanelsByPanelSearchKeys(panelSearchKeys).FirstOrDefault() as UIPanel; } public override int ManagerId { get { return QMgrID.UI; } } public IPanel CreateUI(PanelSearchKeys panelSearchKeys) { var panel = UIKit.Config.LoadPanel(panelSearchKeys); UIKit.Root.SetLevelOfPanel(panelSearchKeys.Level, panel); UIKit.Config.SetDefaultSizeOfPanel(panel); panel.Transform.gameObject.name = panelSearchKeys.GameObjName ?? panelSearchKeys.PanelType.Name; panel.Info = PanelInfo.Allocate(panelSearchKeys.GameObjName, panelSearchKeys.Level, panelSearchKeys.UIData, panelSearchKeys.PanelType, panelSearchKeys.AssetBundleName); UIKit.Table.Add(panel); panel.Init(panelSearchKeys.UIData); return panel; } public void CreateUIAsync(PanelSearchKeys panelSearchKeys, Action onPanelCreate) { UIKit.Config.LoadPanelAsync(panelSearchKeys, panel => { UIKit.Root.SetLevelOfPanel(panelSearchKeys.Level, panel); UIKit.Config.SetDefaultSizeOfPanel(panel); panel.Transform.gameObject.name = panelSearchKeys.GameObjName ?? panelSearchKeys.PanelType.Name; panel.Info = PanelInfo.Allocate(panelSearchKeys.GameObjName, panelSearchKeys.Level, panelSearchKeys.UIData, panelSearchKeys.PanelType, panelSearchKeys.AssetBundleName); UIKit.Table.Add(panel); panel.Init(panelSearchKeys.UIData); onPanelCreate(panel); }); } private void OnApplicationQuit() { UIKit.Table.Clear(); } } }