using GCSeries.Core.Samples; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DeviceDraggable : Draggable { Vector3 pos; Vector3 rot; private void Awake() { pos = transform.position; rot = transform.localEulerAngles; } public override void OnEndDrag(PointerEventData eventData) { base.OnEndDrag(eventData); transform.position = pos; transform.localEulerAngles = rot; } }