using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct OnVolumeChangedEvent
{
}
///
/// 模块退出消息
///
public struct OnModuleQuit
{
int moduleIndex;
}
///
/// 模块开始
///
public struct OnModuleStart
{
int moduleIndex;
}
public struct OnLoadingShow
{
}
public struct OnLoadingHide
{
}
public struct OnPoint3DQuestionDestroy
{
}