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Kinematic Character Controller
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| CKinematicCharacterController.CharacterGroundingReport | Contains all the information for the motor's grounding status |
| CKinematicCharacterController.CharacterTransientGroundingReport | Contains the simulation-relevant information for the motor's grounding status |
| CKinematicCharacterController.HitStabilityReport | Contains all the information from a hit stability evaluation |
| CKinematicCharacterController.ICharacterController | |
| CKinematicCharacterController.IMoverController | |
| CKinematicCharacterController.KinematicCharacterMotorState | Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state |
| ▼CMonoBehaviour | |
| CKinematicCharacterController.KinematicCharacterMotor | Component that manages character collisions and movement solving |
| CKinematicCharacterController.KinematicCharacterSystem | The system that manages the simulation of KinematicCharacterMotor and PhysicsMover |
| CKinematicCharacterController.PhysicsMover | Component that manages the movement of moving kinematic rigidbodies for proper interaction with characters |
| CKinematicCharacterController.OverlapResult | Describes an overlap between the character capsule and another collider |
| CKinematicCharacterController.PhysicsMoverState | Represents the entire state of a PhysicsMover that is pertinent for simulation. Use this to save state or revert to past state |
| ▼CPropertyAttribute | |
| CKinematicCharacterController.ReadOnlyAttribute | |
| CKinematicCharacterController.RigidbodyProjectionHit | Contains the information of hit rigidbodies during the movement phase, so they can be processed afterwards |
| ▼CScriptableObject | |
| CKinematicCharacterController.KCCSettings |
1.8.16