using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:3d11ec0d-1149-4b88-ae7e-e7eb7e781142 public partial class UIMain { public const string Name = "UIMain"; [SerializeField] public UnityEngine.UI.Image TitleImg; private UIMainData mPrivateData = null; protected override void ClearUIComponents() { TitleImg = null; mData = null; } public UIMainData Data { get { return mData; } } UIMainData mData { get { return mPrivateData ?? (mPrivateData = new UIMainData()); } set { mUIData = value; mPrivateData = value; } } } }