using UnityEngine;
using System.Runtime.InteropServices;
using System;
///
/// 文件控制脚本
///
public class ChinarFileController : MonoBehaviour
{
///
/// 打开项目
///
public static string OpenProject()
{
string originalDir = Environment.CurrentDirectory;
string filepath = string.Empty;
OpenFileDlg pth = new OpenFileDlg();
pth.structSize = Marshal.SizeOf(pth);
// 修正过滤器格式(移除末尾多余的竖线)
//pth.filter = @"All Files (*.*)|*.jpg";
pth.file = new string(new char[256]);
pth.maxFile = pth.file.Length;
pth.fileTitle = new string(new char[64]);
pth.maxFileTitle = pth.fileTitle.Length;
pth.initialDir = Application.dataPath.Replace("/", "\\") + "\\Resources";
pth.title = "打开项目";
pth.defExt = "dat";
// 简化Flags设置(保留关键选项)
pth.flags = 0x00080000 | 0x00001000 | 0x00000800; // OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_PATHMUSTEXIST
if (OpenFileDialog.GetOpenFileName(pth))
{
filepath = pth.file;
}
Environment.CurrentDirectory = originalDir;
return filepath;
}
///
/// 保存文件项目
///
public static string SaveProject(string ext)
{
string filepath = string.Empty;
SaveFileDlg pth = new SaveFileDlg();
pth.structSize = Marshal.SizeOf(pth);
pth.filter = "All files (*.*)|*.*";
pth.file = new string(new char[256]);
pth.maxFile = pth.file.Length;
pth.fileTitle = new string(new char[64]);
pth.maxFileTitle = pth.fileTitle.Length;
pth.initialDir = Application.dataPath; //默认路径
pth.title = "保存项目";
pth.defExt = ext;
pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;
if (SaveFileDialog.GetSaveFileName(pth))
{
filepath = pth.file; //选择的文件路径;
}
return filepath;
}
}