using QFramework.Example; using System; using System.Collections.Generic; using UnityEngine; namespace QFramework { internal class ResultTipAction : IAction { public System.Action OnFinished { get; set; } private ResultTipAction() { } private static readonly SimpleObjectPool mPool = new SimpleObjectPool(() => new ResultTipAction(), null, 10); public string txt; public string isRight; public string finishedEvent; string autoHide; public static ResultTipAction Allocate(string txt, Dictionary datas, System.Action OnFinished = null) { var retNode = mPool.Allocate(); retNode.ActionID = ActionKit.ID_GENERATOR++; retNode.Deinited = false; retNode.Reset(); retNode.txt = txt; retNode.isRight = datas.ContainsKey("isRight") ? datas["isRight"] : ""; retNode.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : ""; retNode.autoHide = datas.ContainsKey("autoHide") ? datas["autoHide"] : "-1"; retNode.OnFinished = OnFinished; return retNode; } public ulong ActionID { get; set; } public ActionStatus Status { get; set; } public void OnStart() { UIResultTipData data = new UIResultTipData(); data.label = txt; bool.TryParse(isRight, out data.isRight); if (string.IsNullOrEmpty(finishedEvent) == false) { data.callback = () => StringEventSystem.Global.Send(finishedEvent); } float.TryParse(autoHide, out data.autoHideTime); UIKit.OpenPanelAsync(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish()); } public void OnExecute(float dt) { } public void OnFinish() { } public void Reset() { Status = ActionStatus.NotStart; Paused = false; } public bool Paused { get; set; } public void Deinit() { if (!Deinited) { OnFinished = null; Deinited = true; mPool.Recycle(this); } } public bool Deinited { get; set; } } }