using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:7d975b20-e244-4bcd-ac20-ccedeb0360cd public partial class UITextTip { public const string Name = "UITextTip"; [SerializeField] public TMPro.TextMeshProUGUI ContentText; [SerializeField] public RectTransform Content; [SerializeField] public UnityEngine.UI.Button Btn; private UITextTipData mPrivateData = null; protected override void ClearUIComponents() { ContentText = null; Content = null; Btn = null; mData = null; } public UITextTipData Data { get { return mData; } } UITextTipData mData { get { return mPrivateData ?? (mPrivateData = new UITextTipData()); } set { mUIData = value; mPrivateData = value; } } } }