using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; namespace DiamondRender { [CustomEditor(typeof(DiamondRenderer)), CanEditMultipleObjects] public class CustomInspector : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("CalculateMesh")) { foreach (var obj in targets) { DiamondRenderer ed = (DiamondRenderer)obj; ed.Setup(); } } } } } #endif