2025-01-03 13:42:53 +08:00

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Shader "GcAr/StencilWriter"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" "Queue"="Geometry-1"}
LOD 100
ColorMask 0
ZWrite Off
Stencil{
Ref 2
Comp Always
Pass Replace
}
Pass
{
}
}
}