2024-12-14 18:27:59 +08:00

40 lines
1.9 KiB
C#

/****************************************************************************
* Copyright (c) 2017 ~2021.1 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
namespace QFramework
{
public abstract class QMgrID
{
public const int Framework = 0;
public const int UI = Framework + QMsgSpan.Count; // 3000
public const int Audio = UI + QMsgSpan.Count; // 6000
public const int Network = Audio + QMsgSpan.Count;
public const int UIFilter = Network + QMsgSpan.Count;
public const int Game = UIFilter + QMsgSpan.Count;
public const int PCConnectMobile = Game + QMsgSpan.Count;
public const int FrameworkEnded = PCConnectMobile + QMsgSpan.Count;
public const int FrameworkMsgModuleCount = 7;
}
}