VirtualFramework/Assets/Scripts/UI/UITextQuestion.Designer.cs
2025-05-26 11:32:54 +08:00

62 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:d5266ca7-b00f-4538-9dbd-ab80bcacd960
public partial class UITextQuestion
{
public const string Name = "UITextQuestion";
[SerializeField]
public TMPro.TextMeshProUGUI Title;
[SerializeField]
public UnityEngine.UI.ToggleGroup OptionContent;
[SerializeField]
public TMPro.TextMeshProUGUI Des;
[SerializeField]
public RectTransform BtnContent;
[SerializeField]
public UnityEngine.UI.Button BtnPrefab;
[SerializeField]
public UnityEngine.UI.Toggle OptionPrefab;
private UITextQuestionData mPrivateData = null;
protected override void ClearUIComponents()
{
Title = null;
OptionContent = null;
Des = null;
BtnContent = null;
BtnPrefab = null;
OptionPrefab = null;
mData = null;
}
public UITextQuestionData Data
{
get
{
return mData;
}
}
UITextQuestionData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UITextQuestionData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}