89 lines
2.9 KiB
C#
89 lines
2.9 KiB
C#
/****************************************************************************
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* Copyright (c) 2021.3 liangxie
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*
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* http://qframework.io
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* https://github.com/liangxiegame/QFramework
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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****************************************************************************/
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace QFramework
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{
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public static class InputFieldEnterSubmitExtensions
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{
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public static void OnEnterSubmit(this InputField inputField, UnityAction action)
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{
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var trigger = inputField.GetComponent<InputFieldEnterSubmitTrigger>();
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if (!trigger)
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{
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trigger = inputField.gameObject.AddComponent<InputFieldEnterSubmitTrigger>();
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}
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trigger.OnEnterSubmit.AddListener(action);
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}
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}
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[RequireComponent(typeof(InputField))]
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public class InputFieldEnterSubmitTrigger : MonoBehaviour
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{
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private InputField mInputField;
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public readonly UnityEvent OnEnterSubmit = new UnityEvent();
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private void OnDestroy()
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{
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OnEnterSubmit.RemoveAllListeners();
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}
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private void Awake()
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{
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mInputField = GetComponent<InputField>();
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}
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void OnEnable()
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{
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mInputField.lineType = UnityEngine.UI.InputField.LineType.MultiLineNewline;
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mInputField.onValidateInput += CheckForEnter;
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}
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void OnDisable()
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{
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mInputField.onValidateInput -= CheckForEnter;
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}
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// 回车解决方案
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private char CheckForEnter(string text, int charIndex, char addedChar)
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{
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if (addedChar == '\n')
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{
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OnEnterSubmit.Invoke();
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return '\0';
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}
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return addedChar;
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}
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}
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} |