VirtualFramework/Assets/Scripts/System/StateMachineSystem.cs
2024-12-14 18:27:59 +08:00

13 lines
201 B
C#

using QFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StateMachineSystem : AbstractSystem
{
protected override void OnInit()
{
}
}