VirtualFramework/Assets/Scripts/TimeScaleController.cs
2025-03-24 14:32:22 +08:00

71 lines
1.9 KiB
C#

using QFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimeScaleController : MonoBehaviour
{
[Range(0, 10)]
public float animSpeed = 1.0f;
#if UNITY_WEBGL
[System.Runtime.InteropServices.DllImport("__Internal")]
private static extern void CopyToClipboard(string text);
#endif
private void Awake()
{
//#if VR
// gameObject.SetActive(false);
//#endif
}
private void Update()
{
Time.timeScale = animSpeed;
if (Input.GetKeyUp(KeyCode.F8))
{
animSpeed++;
}
if (Input.GetKeyUp(KeyCode.F7))
{
animSpeed--;
}
if (Input.GetKeyUp(KeyCode.F12))
{
animSpeed = 1;
}
if (Input.GetKeyUp(KeyCode.F11))
{
animSpeed = 0;
}
if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
{
if (Input.GetKeyDown(KeyCode.C))
{
string str = string.Empty;
str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
#if UNITY_WEBGL
Debug.Log("Ctrl + Q 被按下!"+str);
CopyToClipboard(str);
#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
// 示例数据
// 拷贝数据到剪贴板
GUIUtility.systemCopyBuffer = str;
#endif
}
#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
if (Input.GetKeyDown(KeyCode.V))
{
string tmp = GUIUtility.systemCopyBuffer;
Debug.Log("当前剪贴板:" + tmp);
tmp = tmp.Replace("(", "");
tmp = tmp.Replace(")", "");
var datas = tmp.Split('|');
gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
}
#endif
}
}
}