VirtualFramework/Assets/Scripts/UI/UIBody3DInfo.Designer.cs
2025-02-21 11:49:10 +08:00

89 lines
1.8 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:6b2a6518-631f-4670-a6e1-7fa5d7f160c2
public partial class UIBody3DInfo
{
public const string Name = "UIBody3DInfo";
[SerializeField]
public UnityEngine.RectTransform Content;
[SerializeField]
public UnityEngine.UI.Toggle Group;
[SerializeField]
public TMPro.TextMeshProUGUI PartName;
[SerializeField]
public UnityEngine.UI.Toggle ShowTip;
[SerializeField]
public UnityEngine.UI.Toggle AudioBtn;
[SerializeField]
public UnityEngine.UI.Toggle AudioSpeed;
[SerializeField]
public RectTransform Center;
[SerializeField]
public RectTransform ListContent;
[SerializeField]
public TMPro.TextMeshProUGUI Des;
[SerializeField]
public UnityEngine.UI.Button BackBtn;
[SerializeField]
public UnityEngine.UI.Toggle Active;
[SerializeField]
public UnityEngine.UI.Toggle Transparent;
[SerializeField]
public UnityEngine.UI.Button Single;
[SerializeField]
public UnityEngine.UI.Toggle TransparentOther;
[SerializeField]
public UnityEngine.UI.Image ListItem;
private UIBody3DInfoData mPrivateData = null;
protected override void ClearUIComponents()
{
Content = null;
Group = null;
PartName = null;
ShowTip = null;
AudioBtn = null;
AudioSpeed = null;
Center = null;
ListContent = null;
Des = null;
BackBtn = null;
Active = null;
Transparent = null;
Single = null;
TransparentOther = null;
ListItem = null;
mData = null;
}
public UIBody3DInfoData Data
{
get
{
return mData;
}
}
UIBody3DInfoData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DInfoData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}