2024-12-14 18:27:59 +08:00

73 lines
2.2 KiB
C#

/****************************************************************************
* Copyright (c) 2017 snowcold
* Copyright (c) 2017 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
namespace QFramework
{
using System;
public class DisposableObject : IDisposable
{
private Boolean mDisposed = false;
~DisposableObject()
{
Dispose(false);
}
public virtual void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
// Overrides it, to dispose managed resources.
protected virtual void DisposeGC()
{
}
// Overrides it, to dispose unmanaged resources
protected virtual void DisposeNGC()
{
}
private void Dispose(bool disposing)
{
if (mDisposed)
{
return;
}
if (disposing)
{
DisposeGC();
}
DisposeNGC();
mDisposed = true;
}
}
}