47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
/****************************************************************************
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* Copyright (c) 2018.5 liangxie
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*
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* http://qframework.io
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* https://github.com/liangxiegame/QFramework
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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****************************************************************************/
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namespace QFramework
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{
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using UnityEngine.UI;
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/// <inheritdoc />
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/// <summary>
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/// reference from :http://gad.qq.com/article/detail/37846
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/// 替换空 Image 扩大点击区域,降低 Drawcall。
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/// </summary>
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public class Empty4Raycast : MaskableGraphic
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{
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protected Empty4Raycast()
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{
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useLegacyMeshGeneration = false;
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}
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protected override void OnPopulateMesh(VertexHelper toFill)
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{
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toFill.Clear();
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}
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}
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} |