VirtualFramework/Assets/Scripts/UI/UIBody3D.Designer.cs
2025-02-10 17:23:54 +08:00

50 lines
774 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:bebdc4e7-6617-4dcd-b971-e94fd69677e1
public partial class UIBody3D
{
public const string Name = "UIBody3D";
[SerializeField]
public RectTransform BodyContent;
[SerializeField]
public UnityEngine.UI.Toggle BodyItem;
private UIBody3DData mPrivateData = null;
protected override void ClearUIComponents()
{
BodyContent = null;
BodyItem = null;
mData = null;
}
public UIBody3DData Data
{
get
{
return mData;
}
}
UIBody3DData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}