2025-03-27 13:14:48 +08:00

62 lines
1.5 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Security.Cryptography;
using System.Text.RegularExpressions;
namespace QFramework.Example
{
public class UIDeviceTipData : UIPanelData
{
public string txt;
}
public partial class UIDeviceTip : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIDeviceTipData ?? new UIDeviceTipData();
// please add init code here
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
}
protected override void OnOpen(IUIData uiData = null)
{
if (uiData != null)
{
mData = uiData as UIDeviceTipData ?? new UIDeviceTipData();
Label.text = Regex.Replace(mData.txt, @"\\n", "\n");
}
}
#if !VR
public void Update()
{
if (Point.gameObject.activeSelf)
{
Point.anchoredPosition = Utility.GetScreenPosByObj(transform as RectTransform);
}
}
#endif
//public void Active(bool active)
//{
// Point.gameObject.SetActive(active);
//}
protected override void OnShow()
{
//Active(true);
}
protected override void OnHide()
{
//Active(false);
}
protected override void OnClose()
{
}
}
}