2024-12-14 18:27:59 +08:00

82 lines
2.0 KiB
C#

using QFramework.Example;
using System;
using UnityEngine;
namespace QFramework
{
internal class HintAction : IAction
{
public string txt;
float time = -1;
bool showIcon = true;
string audio;
public System.Action OnFinished { get; set; }
private HintAction()
{
}
private static readonly SimpleObjectPool<HintAction> mPool =
new SimpleObjectPool<HintAction>(() => new HintAction(), null, 10);
public static HintAction Allocate(string txt, string time = "", string icon = "true", string audio = "", System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.txt = txt;
float.TryParse(time, out retNode.time);
bool.TryParse(icon, out retNode.showIcon);
retNode.audio = audio;
retNode.OnFinished = OnFinished;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIHintData data = new UIHintData();
data.txt = txt;
data.time = time;
data.isShowIcon = showIcon;
data.audio = audio;
UIKit.OpenPanelAsync<UIHint>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}