41 lines
969 B
C#
41 lines
969 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using QFramework;
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using DG.Tweening;
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using System;
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namespace QFramework.Example
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{
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public class UILoadingData : UIPanelData
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{
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}
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public partial class UILoading : UIPanel
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{
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protected override void OnInit(IUIData uiData = null)
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{
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mData = uiData as UILoadingData ?? new UILoadingData();
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TypeEventSystem.Global.Register<OnLoadingShow>(arg => Show()).UnRegisterWhenGameObjectDestroyed(gameObject);
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TypeEventSystem.Global.Register<OnLoadingHide>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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Icon.GetComponent<DOTweenAnimation>().DORestart();
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}
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protected override void OnShow()
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnClose()
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{
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}
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}
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}
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