89 lines
2.8 KiB
C#
89 lines
2.8 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using QFramework;
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using System.Data.Common;
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namespace QFramework.Example
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{
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public class UIRightTopData : UIPanelData
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{
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}
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public partial class UIRightTop : UIPanel
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{
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protected override void OnInit(IUIData uiData = null)
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{
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mData = uiData as UIRightTopData ?? new UIRightTopData();
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setBtn.onClick.AddListener(() =>
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{
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UIKit.OpenPanelAsync<UISetting>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
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});
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closeBtn.onClick.AddListener(() =>
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{
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UITipWindowData data = new UITipWindowData();
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data.txt = "是否关闭软件?";
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data.btns.Add(new UITipWindowData.ItemData() { txt = "确定", OnClick = () => Application.Quit() });
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data.btns.Add(new UITipWindowData.ItemData() { txt = "取消" });
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UIKit.OpenPanelAsync<UITipWindow>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
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});
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homeBtn.onClick.AddListener(() =>
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{
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UITipWindowData data = new UITipWindowData();
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data.txt = "是否退出当前模块?";
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data.btns.Add(new UITipWindowData.ItemData()
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{
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txt = "确定",
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OnClick = () =>
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{
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Hide();
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TypeEventSystem.Global.Send<OnModuleQuit>();
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UIKit.OpenPanelAsync<UIModeSelect>().ToAction().StartGlobal();
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}
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});
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data.btns.Add(new UITipWindowData.ItemData() { txt = "取消" });
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UIKit.OpenPanelAsync<UITipWindow>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
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});
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desBtn.onClick.AddListener(() =>
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{
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UIKit.OpenPanelAsync<UIInstruction>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
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});
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scoreBtn.onClick.AddListener(() =>
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{
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UIKit.OpenPanelAsync<UIScore>().ToAction().StartGlobal();
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});
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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Title.text = Global.Instance.curModule.ModuleName;
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switch (Global.Instance.curModule.type)
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{
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case "All":
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case "Exam":
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Score.gameObject.SetActive(true);
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break;
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default:
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Score.gameObject.SetActive(false);
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break;
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}
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}
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protected override void OnShow()
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnClose()
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{
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}
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}
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}
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