VirtualFramework/Assets/Scripts/UI/UIBody3D.Designer.cs
2025-02-17 17:03:48 +08:00

77 lines
1.4 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:72ad2108-5768-445e-af82-c0c5db90d8e7
public partial class UIBody3D
{
public const string Name = "UIBody3D";
[SerializeField]
public RectTransform BodyContent;
[SerializeField]
public RectTransform BodyList;
[SerializeField]
public RectTransform LeftContent;
[SerializeField]
public UnityEngine.UI.Button ResetBtn;
[SerializeField]
public UnityEngine.UI.Toggle ActiveBtn;
[SerializeField]
public UnityEngine.UI.Button ActiveBack;
[SerializeField]
public UnityEngine.UI.Toggle DragBtn;
[SerializeField]
public UnityEngine.UI.Button DragBack;
[SerializeField]
public UnityEngine.UI.Button MenuBtn;
[SerializeField]
public UnityEngine.UI.Toggle BodyItem;
[SerializeField]
public UnityEngine.UI.Button BodyBtn;
private UIBody3DData mPrivateData = null;
protected override void ClearUIComponents()
{
BodyContent = null;
BodyList = null;
LeftContent = null;
ResetBtn = null;
ActiveBtn = null;
ActiveBack = null;
DragBtn = null;
DragBack = null;
MenuBtn = null;
BodyItem = null;
BodyBtn = null;
mData = null;
}
public UIBody3DData Data
{
get
{
return mData;
}
}
UIBody3DData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}