VirtualFramework/Assets/Scripts/Actions/Point3DQuestionAction.cs
shenjianxing a36a2c16af 扩展timeline
新增point3D
2025-01-13 14:05:32 +08:00

78 lines
1.8 KiB
C#

using QFramework.Example;
using System;
using System.Collections.Generic;
using UnityEngine;
using XMLTool;
namespace QFramework
{
internal class Point3DQuestionAction : IAction
{
public System.Action OnFinished { get; set; }
private Point3DQuestionAction()
{
}
private static readonly SimpleObjectPool<Point3DQuestionAction> mPool =
new SimpleObjectPool<Point3DQuestionAction>(() => new Point3DQuestionAction(), null, 10);
List<Point3DQuestion.Data> datas;
public static Point3DQuestionAction Allocate(List<Point3DQuestion.Data> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.datas = datas;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
foreach (var item in datas)
{
GameObject obj = GameObject.Instantiate(Resources.Load("PointQuestion/Point3D")) as GameObject;
obj.GetOrAddComponent<Point3DItem>().Init(item);
}
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}