VirtualFramework/Assets/Scripts/UI/UI3DBodyInfo.Designer.cs
2025-02-13 11:02:16 +08:00

65 lines
1.2 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:6a156460-e46d-43cb-8f5b-c213ad89d195
public partial class UI3DBodyInfo
{
public const string Name = "UI3DBodyInfo";
[SerializeField]
public UnityEngine.UI.Toggle Group;
[SerializeField]
public TMPro.TextMeshProUGUI PartName;
[SerializeField]
public UnityEngine.UI.Button Back;
[SerializeField]
public UnityEngine.UI.Toggle Active;
[SerializeField]
public UnityEngine.UI.Toggle Transparent;
[SerializeField]
public UnityEngine.UI.Button Single;
[SerializeField]
public UnityEngine.UI.Toggle TransparentOther;
private UI3DBodyInfoData mPrivateData = null;
protected override void ClearUIComponents()
{
Group = null;
PartName = null;
Back = null;
Active = null;
Transparent = null;
Single = null;
TransparentOther = null;
mData = null;
}
public UI3DBodyInfoData Data
{
get
{
return mData;
}
}
UI3DBodyInfoData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UI3DBodyInfoData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}