VirtualFramework/Assets/Scripts/UI/UIBody3DMouse.Designer.cs
2025-02-19 16:33:28 +08:00

56 lines
958 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:f545426b-8773-48a4-ba44-8444e0aa43b5
public partial class UIBody3DMouse
{
public const string Name = "UIBody3DMouse";
[SerializeField]
public UnityEngine.UI.Image Content;
[SerializeField]
public UnityEngine.UI.Image Point;
[SerializeField]
public TMPro.TextMeshProUGUI BodyName;
[SerializeField]
public UnityEngine.UI.Button SelectBtn;
private UIBody3DMouseData mPrivateData = null;
protected override void ClearUIComponents()
{
Content = null;
Point = null;
BodyName = null;
SelectBtn = null;
mData = null;
}
public UIBody3DMouseData Data
{
get
{
return mData;
}
}
UIBody3DMouseData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DMouseData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}