90 lines
2.5 KiB
C#
90 lines
2.5 KiB
C#
using QFramework.Example;
|
|
using System;
|
|
using Unity.VisualScripting;
|
|
using UnityEngine;
|
|
|
|
namespace QFramework
|
|
{
|
|
internal class CameraSwitchAction : IAction
|
|
{
|
|
public System.Action OnFinished { get; set; }
|
|
|
|
|
|
private CameraSwitchAction()
|
|
{
|
|
}
|
|
|
|
private static readonly SimpleObjectPool<CameraSwitchAction> mPool =
|
|
new SimpleObjectPool<CameraSwitchAction>(() => new CameraSwitchAction(), null, 10);
|
|
|
|
string nearPos;
|
|
string nearRot;
|
|
string normalPos;
|
|
string normalRot;
|
|
string isNear;
|
|
string nearTime;
|
|
string farTime;
|
|
public static CameraSwitchAction Allocate(string nearPos, string nearRot, string nearTime, string normalPos, string normalRot, string farTime, string isNear, System.Action OnFinished = null)
|
|
{
|
|
var retNode = mPool.Allocate();
|
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
|
retNode.Deinited = false;
|
|
retNode.Reset();
|
|
retNode.OnFinished = OnFinished;
|
|
retNode.nearPos = nearPos;
|
|
retNode.nearRot = nearRot;
|
|
retNode.nearTime = nearTime;
|
|
retNode.normalPos = normalPos;
|
|
retNode.normalRot = normalRot;
|
|
retNode.farTime = farTime;
|
|
retNode.isNear = isNear;
|
|
return retNode;
|
|
}
|
|
|
|
|
|
public ulong ActionID { get; set; }
|
|
public ActionStatus Status { get; set; }
|
|
|
|
public void OnStart()
|
|
{
|
|
UICameraSwitchData data = new UICameraSwitchData();
|
|
data.nearPos = Utility.GetVector3FromStrArray(nearPos);
|
|
data.nearRot = Utility.GetVector3FromStrArray(nearRot);
|
|
data.normalPos = Utility.GetVector3FromStrArray(normalPos);
|
|
data.normalRot = Utility.GetVector3FromStrArray(normalRot);
|
|
bool.TryParse(isNear, out data.isNear);
|
|
UIKit.OpenPanelAsync<UICameraSwitch>(uiData: data, canvasLevel: UILevel.RightBottom).ToAction().StartGlobal(() => this.Finish());
|
|
}
|
|
|
|
public void OnExecute(float dt)
|
|
{
|
|
|
|
}
|
|
|
|
public void OnFinish()
|
|
{
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
Status = ActionStatus.NotStart;
|
|
Paused = false;
|
|
}
|
|
|
|
public bool Paused { get; set; }
|
|
|
|
public void Deinit()
|
|
{
|
|
if (!Deinited)
|
|
{
|
|
OnFinished = null;
|
|
Deinited = true;
|
|
mPool.Recycle(this);
|
|
}
|
|
}
|
|
|
|
public bool Deinited { get; set; }
|
|
}
|
|
|
|
|
|
} |