VirtualFramework/Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs
2025-02-17 17:03:48 +08:00

56 lines
945 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:fa97433d-feb4-4a34-be31-878d78413a83
public partial class UIBody3DMenuTree
{
public const string Name = "UIBody3DMenuTree";
[SerializeField]
public TMPro.TMP_InputField Input;
[SerializeField]
public UnityEngine.UI.Button Close;
[SerializeField]
public RectTransform Content;
[SerializeField]
public RectTransform Item;
private UIBody3DMenuTreeData mPrivateData = null;
protected override void ClearUIComponents()
{
Input = null;
Close = null;
Content = null;
Item = null;
mData = null;
}
public UIBody3DMenuTreeData Data
{
get
{
return mData;
}
}
UIBody3DMenuTreeData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DMenuTreeData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}