43 lines
966 B
C#
43 lines
966 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using QFramework;
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namespace QFramework.Example
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{
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public class UISettingData : UIPanelData
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{
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}
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public partial class UISetting : UIPanel
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{
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protected override void OnInit(IUIData uiData = null)
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{
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mData = uiData as UISettingData ?? new UISettingData();
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AudioKit.Settings.MusicVolume.RegisterWithInitValue(v => VoiceSlider.value = v).UnRegisterWhenGameObjectDestroyed(this);
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VoiceSlider.onValueChanged.AddListener(volume =>
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{
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AudioKit.Settings.MusicVolume.Value = volume;
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});
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ConfirmBtn.onClick.AddListener(Hide);
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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}
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protected override void OnShow()
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnClose()
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{
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}
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}
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}
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