VirtualFramework/Assets/Scripts/UI/UIModuleSelect.Designer.cs
2024-12-17 16:40:11 +08:00

65 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:6cbeaee2-18c4-4579-95c4-e6131eb650b4
public partial class UIModuleSelect
{
public const string Name = "UIModuleSelect";
[SerializeField]
public UnityEngine.UI.Image TitleImg;
[SerializeField]
public RectTransform Content;
[SerializeField]
public UnityEngine.UI.Button BtnItem;
[SerializeField]
public RectTransform set;
[SerializeField]
public UnityEngine.UI.Button setBtn;
[SerializeField]
public UnityEngine.UI.Button closeBtn;
[SerializeField]
public UnityEngine.UI.Button backBtn;
private UIModuleSelectData mPrivateData = null;
protected override void ClearUIComponents()
{
TitleImg = null;
Content = null;
BtnItem = null;
set = null;
setBtn = null;
closeBtn = null;
backBtn = null;
mData = null;
}
public UIModuleSelectData Data
{
get
{
return mData;
}
}
UIModuleSelectData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIModuleSelectData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}