VirtualFramework/Assets/Scripts/Actions/CameraSwitchAction.cs
2025-03-24 14:32:22 +08:00

139 lines
3.9 KiB
C#

using QFramework.Example;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
internal class CameraSwitchAction : IAction
{
public System.Action OnFinished { get; set; }
private CameraSwitchAction()
{
}
private static readonly SimpleObjectPool<CameraSwitchAction> mPool =
new SimpleObjectPool<CameraSwitchAction>(() => new CameraSwitchAction(), null, 10);
Dictionary<string, string> datas;
public static CameraSwitchAction Allocate(Dictionary<string, string> dict, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.datas = dict;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UICameraSwitchData data = new UICameraSwitchData();
if (datas.ContainsKey("nearDevice"))
{
GameObject obj = DeviceController.Instance.GetDeviceObj(datas["nearDevice"]);
data.nearPos = obj.Position();
data.nearRot = obj.EulerAngles();
}
else
{
if (datas.ContainsKey("nearPos"))
{
data.nearPos = Utility.GetVector3FromStrArray(datas["nearPos"]);
}
if (datas.ContainsKey("nearRot"))
{
data.nearRot = Utility.GetVector3FromStrArray(datas["nearRot"]);
}
}
if (datas.ContainsKey("normalDevice"))
{
GameObject obj = DeviceController.Instance.GetDeviceObj(datas["normalDevice"]);
data.normalPos = obj.Position();
data.normalRot = obj.EulerAngles();
}
else
{
if (datas.ContainsKey("normalPos"))
{
data.normalPos = Utility.GetVector3FromStrArray(datas["normalPos"]);
}
if (datas.ContainsKey("normalRot"))
{
data.normalRot = Utility.GetVector3FromStrArray(datas["normalRot"]);
}
}
if (datas.ContainsKey("vrPos"))
{
data.vrPos = Utility.GetVector3FromStrArray(datas["vrPos"]);
}
if (datas.ContainsKey("vrRot"))
{
data.vrRot = Utility.GetVector3FromStrArray(datas["vrRot"]);
}
if (datas.ContainsKey("isOn"))
{
data.isOn = datas["isOn"];
}
if (datas.ContainsKey("nearTime"))
{
float.TryParse(datas["nearTime"], out data.nearTime);
}
if (datas.ContainsKey("normalTime"))
{
float.TryParse(datas["normalTime"], out data.normalTime);
}
if (datas.ContainsKey("vrTime"))
{
float.TryParse(datas["vrTime"], out data.vrTime);
}
UIKit.OpenPanelAsync<UICameraSwitch>(uiData: data, canvasLevel: UILevel.RightBottom).ToAction().StartGlobal(() => this.Finish());
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}